godot/platform/android
Rémi Verschelde 995dcb610c ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
(cherry picked from commit d9a291f641)

speex module was only added while cherry-picking, as speex is removed
in the master branch but we don't want to break compatibility in 2.1.x.
Unbundling wasn't done as the module uses the internal speex_free,
so it would require some more work.
2016-10-30 14:51:31 +01:00
..
export Fix manifest generation bug in Android export 2016-10-09 17:20:27 +02:00
globals Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
java Android: Rename values-zh to values-zh-rCN (#6063) 2016-08-08 18:15:55 +02:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
AndroidManifest.xml.template fix android support screen property for large screen 2016-06-10 14:09:33 +09:00
audio_driver_jandroid.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
audio_driver_jandroid.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_driver_opensl.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
audio_driver_opensl.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
build.gradle.template Fix (potentially) Android libs packaging issue (#5645) 2016-09-18 23:11:18 +02:00
cpu-features.c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
cpu-features.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
detect.py ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs 2016-10-30 14:51:31 +01:00
dir_access_android.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
dir_access_android.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
dir_access_jandroid.cpp Fix crash when using Directory.dir_exists(path) on Android 2016-10-17 20:50:57 +02:00
dir_access_jandroid.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
file_access_android.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
file_access_android.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
file_access_jandroid.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
file_access_jandroid.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
godot_android.cpp Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
ifaddrs_android.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
ifaddrs_android.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
java_class_wrapper.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
java_class_wrapper.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
java_glue.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
java_glue.h Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_android.cpp removed confusing "if(true)" statement with empty "else" block 2016-10-09 17:22:36 +02:00
os_android.h Implement get_screen_dpi() on Android 2016-07-20 14:54:48 +02:00
platform_config.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Merge pull request #5077 from RandomShaper/improve-android-build 2016-07-10 13:57:17 -03:00
sign.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
thread_jandroid.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
thread_jandroid.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00