godot/platform/javascript
Rémi Verschelde 995dcb610c ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
(cherry picked from commit d9a291f641)

speex module was only added while cherry-picking, as speex is removed
in the master branch but we don't want to break compatibility in 2.1.x.
Unbundling wasn't done as the module uses the internal speex_free,
so it would require some more work.
2016-10-30 14:51:31 +01:00
..
export Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
audio_driver_javascript.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_driver_javascript.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_server_javascript.cpp Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
audio_server_javascript.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
detect.py ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs 2016-10-30 14:51:31 +01:00
dom_keys.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
javascript_main.cpp Reimplement key input events in Emscripten export 2016-04-19 14:02:26 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp Pass mouse position to Input singleton in web export 2016-07-08 20:09:25 +02:00
os_javascript.h Reimplement key input events in Emscripten export 2016-04-19 14:02:26 +02:00
platform_config.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub HTML5 exporter seems to be fully functional 2015-09-12 10:54:47 -03:00