godot/modules/gdscript
reduz 99736e63e4 -fixed bug with some indent blocks not properly checked, fixes #2570
-added ability to do one-line blocks, such as:  if something: print("hello") , to be more python-like
2015-12-29 11:41:37 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp - added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run. 2015-12-28 19:32:51 -03:00
gd_compiler.h - added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run. 2015-12-28 19:32:51 -03:00
gd_editor.cpp -Added proper code completion for singletons 2015-12-28 16:36:29 -03:00
gd_functions.cpp replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
gd_functions.h -Added prints() function, fixes #1132, #1859 2015-05-09 18:09:58 -03:00
gd_parser.cpp -fixed bug with some indent blocks not properly checked, fixes #2570 2015-12-29 11:41:37 -03:00
gd_parser.h - added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run. 2015-12-28 19:32:51 -03:00
gd_pretty_print.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_pretty_print.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_script.cpp - added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run. 2015-12-28 19:32:51 -03:00
gd_script.h Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
gd_tokenizer.cpp - added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run. 2015-12-28 19:32:51 -03:00
gd_tokenizer.h - added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run. 2015-12-28 19:32:51 -03:00
register_types.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
register_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00