godot/modules/gdscript
geequlim 6687484958 Better user expirence with external text editors.
Implements open_in_external_editor for subclasses of ScriptLanguage.
Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
2017-06-27 12:55:16 +08:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
gd_compiler.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_editor.cpp Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
gd_function.cpp GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
gd_function.h Add extended check option to GDFunctionState::is_valid() 2017-05-17 14:55:59 +02:00
gd_functions.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_functions.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_parser.cpp Reimplement for..in range() so that it always results in ints 2017-06-22 20:41:52 +03:00
gd_parser.h GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
gd_script.cpp Add ability to use custom script templates. 2017-06-13 20:03:08 +00:00
gd_script.h Better user expirence with external text editors. 2017-06-27 12:55:16 +08:00
gd_tokenizer.cpp GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
gd_tokenizer.h GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
register_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00