godot/core/rid.h

78 lines
3.1 KiB
C++

/*************************************************************************/
/* rid.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RID_H
#define RID_H
#include "core/list.h"
#include "core/oa_hash_map.h"
#include "core/os/memory.h"
#include "core/safe_refcount.h"
#include "core/set.h"
#include "core/typedefs.h"
class RID_AllocBase;
class RID {
friend class RID_AllocBase;
uint64_t _id;
public:
_FORCE_INLINE_ bool operator==(const RID &p_rid) const {
return _id == p_rid._id;
}
_FORCE_INLINE_ bool operator<(const RID &p_rid) const {
return _id < p_rid._id;
}
_FORCE_INLINE_ bool operator<=(const RID &p_rid) const {
return _id <= p_rid._id;
}
_FORCE_INLINE_ bool operator>(const RID &p_rid) const {
return _id > p_rid._id;
}
_FORCE_INLINE_ bool operator!=(const RID &p_rid) const {
return _id != p_rid._id;
}
_FORCE_INLINE_ bool is_valid() const { return _id != 0; }
_FORCE_INLINE_ bool is_null() const { return _id == 0; }
_FORCE_INLINE_ uint64_t get_id() const { return _id; }
_FORCE_INLINE_ RID() {
_id = 0;
}
};
#endif