godot/servers
Rémi Verschelde 341f37aaed
Merge pull request #33153 from raphael10241024/fix_occluder
fix occluders positions error under canvas_layer
2019-11-05 14:41:28 +01:00
..
arvr Typo fix: "differt" -> "different" 2019-08-28 19:12:54 +12:00
audio Fix recording bus regression. 2019-08-12 08:10:56 +01:00
camera
physics Activate Body(2D)SW when switching to rigid or character mode. 2019-10-15 07:41:13 +02:00
physics_2d Merge pull request #32845 from madmiraal/rigidbody-mode-change 2019-10-25 23:36:17 +02:00
visual Merge pull request #33153 from raphael10241024/fix_occluder 2019-11-05 14:41:28 +01:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
audio_server.h Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
camera_server.cpp
camera_server.h Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
visual_server.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00