All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
37 lines
767 B
C++
37 lines
767 B
C++
#ifndef GIPROBEEDITORPLUGIN_H
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#define GIPROBEEDITORPLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/resources/material.h"
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#include "scene/3d/gi_probe.h"
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class GIProbeEditorPlugin : public EditorPlugin {
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GDCLASS( GIProbeEditorPlugin, EditorPlugin );
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GIProbe *gi_probe;
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Button *bake;
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EditorNode *editor;
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void _bake();
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const { return "GIProbe"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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GIProbeEditorPlugin(EditorNode *p_node);
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~GIProbeEditorPlugin();
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};
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#endif // GIPROBEEDITORPLUGIN_H
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