All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
138 lines
4.6 KiB
C++
138 lines
4.6 KiB
C++
/*************************************************************************/
|
|
/* sprite_frames_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H
|
|
#define SPRITE_FRAMES_EDITOR_PLUGIN_H
|
|
|
|
|
|
#include "tools/editor/editor_plugin.h"
|
|
#include "tools/editor/editor_node.h"
|
|
#include "scene/gui/tree.h"
|
|
#include "scene/2d/animated_sprite.h"
|
|
#include "scene/gui/file_dialog.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/gui/split_container.h"
|
|
|
|
|
|
class SpriteFramesEditor : public PanelContainer {
|
|
|
|
GDCLASS(SpriteFramesEditor, PanelContainer );
|
|
|
|
Button *load;
|
|
Button *_delete;
|
|
Button *paste;
|
|
Button *empty;
|
|
Button *empty2;
|
|
Button *move_up;
|
|
Button *move_down;
|
|
ItemList *tree;
|
|
bool loading_scene;
|
|
int sel;
|
|
|
|
HSplitContainer *split;
|
|
Button *new_anim;
|
|
Button *remove_anim;
|
|
|
|
|
|
Tree *animations;
|
|
SpinBox *anim_speed;
|
|
CheckButton *anim_loop;
|
|
|
|
EditorFileDialog *file;
|
|
|
|
AcceptDialog *dialog;
|
|
|
|
SpriteFrames *frames;
|
|
|
|
StringName edited_anim;
|
|
|
|
void _load_pressed();
|
|
void _load_scene_pressed();
|
|
void _file_load_request(const DVector<String>& p_path, int p_at_pos=-1);
|
|
void _paste_pressed();
|
|
void _empty_pressed();
|
|
void _empty2_pressed();
|
|
void _delete_pressed();
|
|
void _delete_confirm_pressed();
|
|
void _up_pressed();
|
|
void _down_pressed();
|
|
void _update_library(bool p_skip_selector=false);
|
|
void _item_edited();
|
|
|
|
|
|
|
|
void _animation_select();
|
|
void _animation_name_edited();
|
|
void _animation_add();
|
|
void _animation_remove();
|
|
void _animation_loop_changed();
|
|
void _animation_fps_changed(double p_value);
|
|
|
|
bool updating;
|
|
|
|
UndoRedo *undo_redo;
|
|
|
|
bool _is_drop_valid(const Dictionary& p_drag_data, const Dictionary& p_item_data) const;
|
|
Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
|
|
bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
|
|
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _input_event(InputEvent p_event);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
|
|
|
|
void edit(SpriteFrames* p_frames);
|
|
SpriteFramesEditor();
|
|
};
|
|
|
|
class SpriteFramesEditorPlugin : public EditorPlugin {
|
|
|
|
GDCLASS( SpriteFramesEditorPlugin, EditorPlugin );
|
|
|
|
SpriteFramesEditor *frames_editor;
|
|
EditorNode *editor;
|
|
Button *button;
|
|
|
|
public:
|
|
|
|
virtual String get_name() const { return "SpriteFrames"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
SpriteFramesEditorPlugin(EditorNode *p_node);
|
|
~SpriteFramesEditorPlugin();
|
|
|
|
};
|
|
|
|
#endif // SPRITE_FRAMES_EDITOR_PLUGIN_H
|