godot/tools/editor/plugins/texture_editor_plugin.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

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#ifndef TEXTURE_EDITOR_PLUGIN_H
#define TEXTURE_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/resources/texture.h"
class TextureEditor : public Control {
GDCLASS(TextureEditor, Control);
Ref<Texture> texture;
protected:
void _notification(int p_what);
void _input_event(InputEvent p_event);
static void _bind_methods();
public:
void edit(Ref<Texture> p_texture);
TextureEditor();
};
class TextureEditorPlugin : public EditorPlugin {
GDCLASS( TextureEditorPlugin, EditorPlugin );
TextureEditor *texture_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Texture"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
TextureEditorPlugin(EditorNode *p_node);
~TextureEditorPlugin();
};
#endif // TEXTURE_EDITOR_PLUGIN_H