All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
125 lines
3.9 KiB
C++
125 lines
3.9 KiB
C++
/*************************************************************************/
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/* theme_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef THEME_EDITOR_PLUGIN_H
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#define THEME_EDITOR_PLUGIN_H
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#include "scene/resources/theme.h"
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/scroll_container.h"
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#include "tools/editor/editor_node.h"
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class ThemeEditor : public Control {
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GDCLASS( ThemeEditor, Control );
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ScrollContainer *scroll;
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VBoxContainer *main_vb;
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Ref<Theme> theme;
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EditorFileDialog *file_dialog;
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double time_left;
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MenuButton *theme_menu;
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ConfirmationDialog *add_del_dialog;
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MenuButton *type_menu;
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LineEdit *type_edit;
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MenuButton *name_menu;
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LineEdit *name_edit;
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OptionButton *type_select;
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Label * type_select_label;
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Label * name_select_label;
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Label * dtype_select_label;
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enum PopupMode {
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POPUP_ADD,
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POPUP_CLASS_ADD,
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POPUP_REMOVE,
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POPUP_CLASS_REMOVE,
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POPUP_CREATE_EMPTY,
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POPUP_CREATE_EDITOR_EMPTY
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};
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int popup_mode;
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Tree *test_tree;
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void _save_template_cbk(String fname);
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void _dialog_cbk();
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void _type_menu_cbk(int p_option);
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void _name_menu_about_to_show();
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void _name_menu_cbk(int p_option);
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void _theme_menu_cbk(int p_option);
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void _propagate_redraw(Control *p_at);
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void _refresh_interval();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void edit(const Ref<Theme>& p_theme);
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ThemeEditor();
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};
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class ThemeEditorPlugin : public EditorPlugin {
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GDCLASS( ThemeEditorPlugin, EditorPlugin );
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ThemeEditor *theme_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const { return "Theme"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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ThemeEditorPlugin(EditorNode *p_node);
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};
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#endif // THEME_EDITOR_PLUGIN_H
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