godot/servers/audio
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
..
effects Modernize Thread 2021-01-29 12:02:13 +01:00
audio_driver_dummy.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
audio_driver_dummy.h Modernize Thread 2021-01-29 12:02:13 +01:00
audio_effect.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_filter_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_filter_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_rb_resampler.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_rb_resampler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00