godot/drivers/windows
Pedro J. Estébanez 9a3a2b03b8 Drop old semaphore implementation
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00
..
dir_access_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dir_access_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_windows.cpp Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
file_access_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rw_lock_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rw_lock_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub
thread_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00