godot/servers
2017-11-13 22:08:43 +11:00
..
arvr Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
audio Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
physics Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
physics_2d Remove node from list before calling queries, fixes #10886 2017-11-10 08:32:02 -03:00
visual Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
arvr_server.cpp Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
arvr_server.h Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
audio_server.cpp Improved WASAPI driver logic when devices are connected or disconnected 2017-10-31 13:07:35 -03:00
audio_server.h Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
physics_2d_server.cpp Remove node from list before calling queries, fixes #10886 2017-11-10 08:32:02 -03:00
physics_2d_server.h Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
physics_server.cpp classref: Sync with current source 2017-11-13 09:25:53 +01:00
physics_server.h Rewritten kinematic system 2017-11-07 15:22:09 +01:00
register_server_types.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
register_server_types.h Implemented physics plug 2017-11-04 03:25:51 +01:00
SCsub Merge pull request #8567 from BastiaanOlij/ar_vr_server 2017-07-31 13:29:18 +02:00
server_wrap_mt_common.h Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
visual_server.cpp Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
visual_server.h Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00