godot/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
2017-10-05 00:10:51 +02:00

52 lines
1.4 KiB
C#

using System;
using Microsoft.Build.Construction;
namespace GodotSharpTools.Project
{
public static class ProjectExtensions
{
public static bool HasItem(this ProjectRootElement root, string itemType, string include)
{
string includeNormalized = include.NormalizePath();
foreach (var itemGroup in root.ItemGroups)
{
if (itemGroup.Condition.Length != 0)
continue;
foreach (var item in itemGroup.Items)
{
if (item.ItemType == itemType)
{
if (item.Include.NormalizePath() == includeNormalized)
return true;
}
}
}
return false;
}
public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
{
if (!root.HasItem(itemType, include))
{
root.AddItem(itemType, include);
return true;
}
return false;
}
public static Guid GetGuid(this ProjectRootElement root)
{
foreach (var property in root.Properties)
{
if (property.Name == "ProjectGuid")
return Guid.Parse(property.Value);
}
return Guid.Empty;
}
}
}