godot/platform/android/export
Hugo Locurcio 9a8455f5a7 Remove per-file progress reporting when exporting to Android
Calling `step()` on EditorProgress too often will slow down the
rest of the editor, so it's best avoided. This is also more consistent
with other exporters, as most of them don't report per-file progress
either.

Exporting a 2D project with ~1,100 files to Android now takes
about 10 seconds from a debug editor build instead of 65 seconds.

This closes #30850.

(cherry picked from commit 2dd3a01d11)
2020-02-06 13:02:08 +01:00
..
export.cpp Remove per-file progress reporting when exporting to Android 2020-02-06 13:02:08 +01:00
export.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00