godot/scene
PouleyKetchoupp 719369c71b Fix resource preview in remote inspector
The specific case for object reference seems unnecessary, as `RES res = var`
already does the work. The case where REF is invalid is never hit in the case
of already freed objects.

The assignment `res = *r` was causing the resource to be always invalidated
on the 3.2 branch.

(cherry picked from commit 12685df423)
2020-05-25 11:46:51 +02:00
..
2d Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
3d Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
animation Fix: Tween always return true for _get(), _set() 2020-05-06 23:29:45 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix resource preview in remote inspector 2020-05-25 11:46:51 +02:00
gui Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Remove the custom_defines section from the editor 2020-05-18 01:07:38 -07:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00