godot/modules/opensimplex
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
doc_classes Update docs to version 4.0 2020-01-31 17:15:41 -08:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
config.py Remove redundant size property from NoiseTexture 2018-10-03 10:27:24 +02:00
noise_texture.cpp Texture refactor 2020-02-11 11:53:26 +01:00
noise_texture.h Texture refactor 2020-02-11 11:53:26 +01:00
open_simplex_noise.cpp Increase the maximum number of octaves in OpenSimplexNoise to 9 2020-01-30 23:55:38 +01:00
open_simplex_noise.h Increase the maximum number of octaves in OpenSimplexNoise to 9 2020-01-30 23:55:38 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00