godot/scene/resources/baked_light.cpp
Juan Linietsky 9b8696d3dd Light Baker!
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00

309 lines
9.2 KiB
C++

#include "baked_light.h"
#include "servers/visual_server.h"
void BakedLight::set_mode(Mode p_mode) {
mode=p_mode;
VS::get_singleton()->baked_light_set_mode(baked_light,(VS::BakedLightMode(p_mode)));
}
BakedLight::Mode BakedLight::get_mode() const{
return mode;
}
void BakedLight::set_octree(const DVector<uint8_t>& p_octree) {
VS::get_singleton()->baked_light_set_octree(baked_light,p_octree);
}
DVector<uint8_t> BakedLight::get_octree() const {
return VS::get_singleton()->baked_light_get_octree(baked_light);
}
void BakedLight::_update_lightmaps() {
VS::get_singleton()->baked_light_clear_lightmaps(baked_light);
for(Map<int,Ref<Texture> >::Element *E=lightmaps.front();E;E=E->next()) {
VS::get_singleton()->baked_light_add_lightmap(baked_light,E->get()->get_rid(),E->key());
}
}
void BakedLight::add_lightmap(const Ref<Texture> p_texture,int p_id) {
ERR_FAIL_COND(!p_texture.is_valid());
ERR_FAIL_COND(p_id<0);
lightmaps[p_id]=p_texture;
VS::get_singleton()->baked_light_add_lightmap(baked_light,p_texture->get_rid(),p_id);
}
void BakedLight::erase_lightmap(int p_id) {
ERR_FAIL_COND(!lightmaps.has(p_id));
lightmaps.erase(p_id);
_update_lightmaps();
}
void BakedLight::get_lightmaps(List<int> *r_lightmaps) {
for(Map<int,Ref<Texture> >::Element *E=lightmaps.front();E;E=E->next()) {
r_lightmaps->push_back(E->key());
}
}
Ref<Texture> BakedLight::get_lightmap_texture(int p_id) {
if (!lightmaps.has(p_id))
return Ref<Texture>();
return lightmaps[p_id];
}
void BakedLight::clear_lightmaps() {
lightmaps.clear();
_update_lightmaps();
}
RID BakedLight::get_rid() const {
return baked_light;
}
Array BakedLight::_get_lightmap_data() const {
Array ret;
ret.resize(lightmaps.size()*2);
int idx=0;
for(Map<int,Ref<Texture> >::Element *E=lightmaps.front();E;E=E->next()) {
ret[idx++]=E->key();
ret[idx++]=E->get();
}
return ret;
}
void BakedLight::_set_lightmap_data(Array p_array){
lightmaps.clear();
for(int i=0;i<p_array.size();i+=2) {
int id = p_array[i];
Ref<Texture> tex = p_array[i+1];
ERR_CONTINUE(id<0);
ERR_CONTINUE(tex.is_null());
lightmaps[id]=tex;
}
_update_lightmaps();
}
void BakedLight::set_cell_subdivision(int p_subdiv) {
cell_subdiv=p_subdiv;
}
int BakedLight::get_cell_subdivision() const{
return cell_subdiv;
}
void BakedLight::set_initial_lattice_subdiv(int p_size){
lattice_subdiv=p_size;
}
int BakedLight::get_initial_lattice_subdiv() const{
return lattice_subdiv;
}
void BakedLight::set_plot_size(float p_size){
plot_size=p_size;
}
float BakedLight::get_plot_size() const{
return plot_size;
}
void BakedLight::set_bounces(int p_size){
bounces=p_size;
}
int BakedLight::get_bounces() const{
return bounces;
}
void BakedLight::set_cell_extra_margin(float p_margin) {
cell_extra_margin=p_margin;
}
float BakedLight::get_cell_extra_margin() const {
return cell_extra_margin;
}
void BakedLight::set_edge_damp(float p_margin) {
edge_damp=p_margin;
}
float BakedLight::get_edge_damp() const {
return edge_damp;
}
void BakedLight::set_normal_damp(float p_margin) {
normal_damp=p_margin;
}
float BakedLight::get_normal_damp() const {
return normal_damp;
}
void BakedLight::set_energy_multiplier(float p_multiplier){
energy_multiply=p_multiplier;
}
float BakedLight::get_energy_multiplier() const{
return energy_multiply;
}
void BakedLight::set_gamma_adjust(float p_adjust){
gamma_adjust=p_adjust;
}
float BakedLight::get_gamma_adjust() const{
return gamma_adjust;
}
void BakedLight::set_bake_flag(BakeFlags p_flags,bool p_enable){
flags[p_flags]=p_enable;
}
bool BakedLight::get_bake_flag(BakeFlags p_flags) const{
return flags[p_flags];
}
void BakedLight::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_mode","mode"),&BakedLight::set_mode);
ObjectTypeDB::bind_method(_MD("get_mode"),&BakedLight::get_mode);
ObjectTypeDB::bind_method(_MD("set_octree","octree"),&BakedLight::set_octree);
ObjectTypeDB::bind_method(_MD("get_octree"),&BakedLight::get_octree);
ObjectTypeDB::bind_method(_MD("add_lightmap","texture:Texture","id"),&BakedLight::add_lightmap);
ObjectTypeDB::bind_method(_MD("erase_lightmap","id"),&BakedLight::erase_lightmap);
ObjectTypeDB::bind_method(_MD("clear_lightmaps"),&BakedLight::clear_lightmaps);
ObjectTypeDB::bind_method(_MD("_set_lightmap_data","lightmap_data"),&BakedLight::_set_lightmap_data);
ObjectTypeDB::bind_method(_MD("_get_lightmap_data"),&BakedLight::_get_lightmap_data);
ObjectTypeDB::bind_method(_MD("set_cell_subdivision","cell_subdivision"),&BakedLight::set_cell_subdivision);
ObjectTypeDB::bind_method(_MD("get_cell_subdivision"),&BakedLight::get_cell_subdivision);
ObjectTypeDB::bind_method(_MD("set_initial_lattice_subdiv","cell_subdivision"),&BakedLight::set_initial_lattice_subdiv);
ObjectTypeDB::bind_method(_MD("get_initial_lattice_subdiv","cell_subdivision"),&BakedLight::get_initial_lattice_subdiv);
ObjectTypeDB::bind_method(_MD("set_plot_size","plot_size"),&BakedLight::set_plot_size);
ObjectTypeDB::bind_method(_MD("get_plot_size"),&BakedLight::get_plot_size);
ObjectTypeDB::bind_method(_MD("set_bounces","bounces"),&BakedLight::set_bounces);
ObjectTypeDB::bind_method(_MD("get_bounces"),&BakedLight::get_bounces);
ObjectTypeDB::bind_method(_MD("set_cell_extra_margin","cell_extra_margin"),&BakedLight::set_cell_extra_margin);
ObjectTypeDB::bind_method(_MD("get_cell_extra_margin"),&BakedLight::get_cell_extra_margin);
ObjectTypeDB::bind_method(_MD("set_edge_damp","edge_damp"),&BakedLight::set_edge_damp);
ObjectTypeDB::bind_method(_MD("get_edge_damp"),&BakedLight::get_edge_damp);
ObjectTypeDB::bind_method(_MD("set_normal_damp","normal_damp"),&BakedLight::set_normal_damp);
ObjectTypeDB::bind_method(_MD("get_normal_damp"),&BakedLight::get_normal_damp);
ObjectTypeDB::bind_method(_MD("set_energy_multiplier","energy_multiplier"),&BakedLight::set_energy_multiplier);
ObjectTypeDB::bind_method(_MD("get_energy_multiplier"),&BakedLight::get_energy_multiplier);
ObjectTypeDB::bind_method(_MD("set_gamma_adjust","gamma_adjust"),&BakedLight::set_gamma_adjust);
ObjectTypeDB::bind_method(_MD("get_gamma_adjust"),&BakedLight::get_gamma_adjust);
ObjectTypeDB::bind_method(_MD("set_bake_flag","flag","enabled"),&BakedLight::set_bake_flag);
ObjectTypeDB::bind_method(_MD("get_bake_flag","flag"),&BakedLight::get_bake_flag);
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode/mode",PROPERTY_HINT_ENUM,"Octree,Lightmaps"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/cell_subdiv",PROPERTY_HINT_RANGE,"4,14,1"),_SCS("set_cell_subdivision"),_SCS("get_cell_subdivision"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/lattice_subdiv",PROPERTY_HINT_RANGE,"1,5,1"),_SCS("set_initial_lattice_subdiv"),_SCS("get_initial_lattice_subdiv"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/light_bounces",PROPERTY_HINT_RANGE,"0,3,1"),_SCS("set_bounces"),_SCS("get_bounces"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/plot_size",PROPERTY_HINT_RANGE,"1.0,16.0,0.01"),_SCS("set_plot_size"),_SCS("get_plot_size"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/energy_mult",PROPERTY_HINT_RANGE,"0.01,4096.0,0.01"),_SCS("set_energy_multiplier"),_SCS("get_energy_multiplier"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/gamma_adjust",PROPERTY_HINT_EXP_EASING),_SCS("set_gamma_adjust"),_SCS("get_gamma_adjust"));
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/diffuse"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_DIFFUSE);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/specular"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_SPECULAR);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/translucent"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_TRANSLUCENT);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/conserve_energy"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_CONSERVE_ENERGY);
ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_octree"),_SCS("get_octree"));
ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"lightmaps",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_lightmap_data"),_SCS("_get_lightmap_data"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/cell_margin",PROPERTY_HINT_RANGE,"0.01,0.8,0.01"),_SCS("set_cell_extra_margin"),_SCS("get_cell_extra_margin"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/edge_damp",PROPERTY_HINT_RANGE,"0.0,8.0,0.1"),_SCS("set_edge_damp"),_SCS("get_edge_damp"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/normal_damp",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_normal_damp"),_SCS("get_normal_damp"));
BIND_CONSTANT( MODE_OCTREE );
BIND_CONSTANT( MODE_LIGHTMAPS );
BIND_CONSTANT( BAKE_DIFFUSE );
BIND_CONSTANT( BAKE_SPECULAR );
BIND_CONSTANT( BAKE_TRANSLUCENT );
BIND_CONSTANT( BAKE_CONSERVE_ENERGY );
BIND_CONSTANT( BAKE_MAX );
}
BakedLight::BakedLight() {
cell_subdiv=8;
lattice_subdiv=4;
plot_size=2.5;
bounces=1;
energy_multiply=1.0;
gamma_adjust=1.0;
cell_extra_margin=0.05;
edge_damp=0.0;
normal_damp=0.0;
flags[BAKE_DIFFUSE]=true;
flags[BAKE_SPECULAR]=false;
flags[BAKE_TRANSLUCENT]=true;
flags[BAKE_CONSERVE_ENERGY]=false;
mode=MODE_OCTREE;
baked_light=VS::get_singleton()->baked_light_create();
}
BakedLight::~BakedLight() {
VS::get_singleton()->free(baked_light);
}