godot/servers
santouits 1c8984c433 Free server id pools directly.
When closing the game, we flush the command queue but after we are pushing the freeing calls of the id pool to the
command queue and they are never being run. Now we free them directly.

(cherry picked from commit 7aa4622222)
2019-11-12 13:09:35 +01:00
..
arvr Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio Fix getting max magnitude in AudioEffectSpectrumAnalyzer 2019-11-12 11:39:12 +01:00
physics Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
physics_2d Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
visual Show that identifier found in function names 2019-11-08 15:48:19 +01:00
arvr_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
arvr_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.cpp Added generator audio stream, and spectrum analyzer audio effect 2019-04-20 23:50:19 +02:00
audio_server.h Added generator audio stream, and spectrum analyzer audio effect 2019-04-20 23:50:19 +02:00
physics_2d_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_2d_server.h Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-04-20 22:04:25 +02:00
physics_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics_server.h Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-04-20 22:04:25 +02:00
register_server_types.cpp Added generator audio stream, and spectrum analyzer audio effect 2019-04-20 23:50:19 +02:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
server_wrap_mt_common.h Free server id pools directly. 2019-11-12 13:09:35 +01:00
visual_server.cpp Fix bone aabb calculation, which caused a skeletal mesh culling issue 2019-04-01 11:13:48 +02:00
visual_server.h Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00