godot/doc/classes/FogVolume.xml
Dominic-ATOR 9c1ea56539 Refactor FogVolume, VoxelGI, ReflectionProbe code
Refactor FogVolume code

Fix FogVolume refactoring

Refactor VoxelGI code

Refactor ReflectionProbe code
2021-11-10 21:05:05 +00:00

23 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="FogVolume" inherits="VisualInstance3D" version="4.0">
<brief_description>
A node used to add local fog with the volumetric fog effect.
</brief_description>
<description>
[FogVolume]s are used to add localized fog into the global volumetric fog effect.
Performance of [FogVolume]s is directly related to their relative size on the screen and the complexity of their attached [FogMaterial]. It is best to keep [FogVolume]s relatively small and simple where possible.
</description>
<tutorials>
</tutorials>
<members>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
Sets the [Material] to be used by the [FogVolume]. Can be either a [FogMaterial] or a custom [ShaderMaterial].
</member>
<member name="shape" type="int" setter="set_shape" getter="get_shape" enum="RenderingServer.FogVolumeShape" default="1">
Sets the shape of the [FogVolume] to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX], or [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD].
</member>
</members>
</class>