godot/core/config
Hugo Locurcio 937c1a716c
Rename iterations_per_second to physics_ticks_per_second
This makes it clearer that this property is only about physics FPS,
not rendering FPS.

The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
2021-08-11 02:37:02 +02:00
..
engine.cpp Rename iterations_per_second to physics_ticks_per_second 2021-08-11 02:37:02 +02:00
engine.h Rename iterations_per_second to physics_ticks_per_second 2021-08-11 02:37:02 +02:00
project_settings.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
project_settings.h
SCsub