godot/servers
PouleyKetchoupp 9c9e528e3e Fix point gravity calculation
Removing the + 1 in point gravity formula when using distance scale to
make it more accurate for standard gravitation.

Fixes precession in orbits for games using gravitation.

Also moved gravity calculation to area to use it for both rigid bodies
and soft bodies in 3D (same change in 2D for consistency).

Co-authored-by: Ryan Peach <ryan.peach@keysight.com>
2021-08-24 09:32:28 -07:00
..
audio Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Fix point gravity calculation 2021-08-24 09:32:28 -07:00
physics_3d Fix point gravity calculation 2021-08-24 09:32:28 -07:00
rendering Merge pull request #51971 from aaronfranke/https 2021-08-23 15:58:54 +02:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
audio_server.cpp Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
audio_server.h Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_server_2d.h API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_server_3d.cpp Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
physics_server_3d.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
register_server_types.cpp Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
rendering_server.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Fix ItemList layout (+EditorFileDialog) 2021-08-21 00:22:09 +02:00
text_server.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
xr_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00