godot/drivers
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
..
alsa Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
alsamidi Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
coreaudio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
coremidi Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
dummy Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
gl_context SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gles2 Use proper depth buffer format for rgba shadows 2020-04-20 11:58:59 -07:00
png Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
pulseaudio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
spirv-reflect SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
unix Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
vulkan Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
wasapi Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
windows Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
winmidi SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
xaudio2 Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00