godot/modules/mono
2018-02-19 22:39:51 +01:00
..
doc_classes doc: Sync with current source 2018-01-25 08:50:56 +01:00
editor Give C# NodePath a ToString(). 2018-02-19 22:31:33 +01:00
glue add a [Signal] attribute to CSharpScripts 2018-02-19 22:39:44 +01:00
mono_gd implement signal related methods in csharp_script so signals can be used with emit 2018-02-19 22:39:51 +01:00
utils Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
config.py Fix pkgconfig detection of mono 2018-02-19 22:13:45 +01:00
csharp_script.cpp implement signal related methods in csharp_script so signals can be used with emit 2018-02-19 22:39:51 +01:00
csharp_script.h implement signal related methods in csharp_script so signals can be used with emit 2018-02-19 22:39:51 +01:00
godotsharp_defs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godotsharp_dirs.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godotsharp_dirs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_gc_handle.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_gc_handle.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_reg_utils.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
register_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Add and use mono build variables with cloned environment. 2018-02-19 22:13:46 +01:00
signal_awaiter_utils.cpp SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer 2018-01-23 12:58:54 +01:00
signal_awaiter_utils.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00