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Merge pull request #18261 from flashyincceo/export-project-default-filename
Set default file name for exported projects
2018-04-18 16:37:57 +02:00
core Add a macro to deprecate methods 2018-04-18 14:27:26 +02:00
doc Add descriptions for GroupCall flags 2018-04-16 10:44:46 -04:00
drivers Fix case mismatch check on Windows 2018-04-18 14:52:05 +02:00
editor Merge pull request #18261 from flashyincceo/export-project-default-filename 2018-04-18 16:37:57 +02:00
main Merge pull request #16902 from groud/analog_action_system 2018-04-18 07:21:29 -03:00
misc Travis: Upgrade scons-local to 3.0.1 on OSX 2018-04-12 14:07:48 +02:00
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platform Fix Android input source checks 2018-04-16 11:19:07 +07:00
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servers Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders 2018-04-18 13:31:28 +02:00
thirdparty Update Hack font to v3.003 2018-04-11 22:40:58 +02:00
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.clang-format Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
.editorconfig Enforce insert_final_newline in the editorconfig. 2018-02-16 19:44:47 +01:00
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compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
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logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
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LOGO_LICENSE.md
methods.py Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
README.md README: Use HTTPS URL for image. (#17851) 2018-03-30 22:11:52 +02:00
SConstruct Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
version.py Bump version to 3.1-dev 2018-01-30 00:19:24 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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