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canvas_layer.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
canvas_layer.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
http_request.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
http_request.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
instance_placeholder.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
instance_placeholder.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
node.cpp
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Remove duplicate WARN_PRINT macro.
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2020-02-05 11:13:24 +01:00 |
node.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
resource_preloader.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
resource_preloader.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
scene_tree.cpp
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
scene_tree.h
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
SCsub
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timer.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
timer.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
viewport.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
viewport.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |