godot/doc/classes/ColorPickerButton.xml
2020-10-01 23:57:21 -04:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorPickerButton" inherits="Button" version="4.0">
<brief_description>
Button that pops out a [ColorPicker].
</brief_description>
<description>
Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility.
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
<link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link>
<link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/517</link>
</tutorials>
<methods>
<method name="get_picker">
<return type="ColorPicker">
</return>
<description>
Returns the [ColorPicker] that this node toggles.
</description>
</method>
<method name="get_popup">
<return type="PopupPanel">
</return>
<description>
Returns the control's [PopupPanel] which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.
</description>
</method>
</methods>
<members>
<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color( 0, 0, 0, 1 )">
The currently selected color.
</member>
<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible.
</member>
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" />
</members>
<signals>
<signal name="color_changed">
<argument index="0" name="color" type="Color">
</argument>
<description>
Emitted when the color changes.
</description>
</signal>
<signal name="picker_created">
<description>
Emitted when the [ColorPicker] is created (the button is pressed for the first time).
</description>
</signal>
<signal name="popup_closed">
<description>
Emitted when the [ColorPicker] is closed.
</description>
</signal>
</signals>
<constants>
</constants>
<theme_items>
<theme_item name="bg" type="Texture2D">
The background of the color preview rect on the button.
</theme_item>
<theme_item name="disabled" type="StyleBox">
[StyleBox] used when the [ColorPickerButton] is disabled.
</theme_item>
<theme_item name="focus" type="StyleBox">
[StyleBox] used when the [ColorPickerButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
</theme_item>
<theme_item name="font" type="Font">
[Font] of the [ColorPickerButton]'s text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 1, 1, 1, 1 )">
Default text [Color] of the [ColorPickerButton].
</theme_item>
<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.3 )">
Text [Color] used when the [ColorPickerButton] is disabled.
</theme_item>
<theme_item name="font_color_hover" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the [ColorPickerButton] is being hovered.
</theme_item>
<theme_item name="font_color_pressed" type="Color" default="Color( 0.8, 0.8, 0.8, 1 )">
Text [Color] used when the [ColorPickerButton] is being pressed.
</theme_item>
<theme_item name="hover" type="StyleBox">
[StyleBox] used when the [ColorPickerButton] is being hovered.
</theme_item>
<theme_item name="hseparation" type="int" default="2">
The horizontal space between [ColorPickerButton]'s icon and text.
</theme_item>
<theme_item name="normal" type="StyleBox">
Default [StyleBox] for the [ColorPickerButton].
</theme_item>
<theme_item name="pressed" type="StyleBox">
[StyleBox] used when the [ColorPickerButton] is being pressed.
</theme_item>
</theme_items>
</class>