godot/doc/classes/AudioEffectLimiter.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.1">
<brief_description>
Adds a soft clip Limiter audio effect to an Audio bus.
</brief_description>
<description>
A limiter is similar to a compressor, but its less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master Bus is always recommended to reduce the effects of clipping.
Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="ceiling_db" type="float" setter="set_ceiling_db" getter="get_ceiling_db">
The waveform's maximum allowed value. Value can range from -20 to -0.1. Default value: [code]-0.1dB[/code].
</member>
<member name="soft_clip_db" type="float" setter="set_soft_clip_db" getter="get_soft_clip_db">
Applies a gain to the limited waves. Value can range from 0 to 6. Default value: [code]2dB[/code].
</member>
<member name="soft_clip_ratio" type="float" setter="set_soft_clip_ratio" getter="get_soft_clip_ratio">
</member>
<member name="threshold_db" type="float" setter="set_threshold_db" getter="get_threshold_db">
Threshold from which the limiter begins to be active. Value can range from -30 to 0. Default value: [code]0dB[/code].
</member>
</members>
<constants>
</constants>
</class>