godot/doc/classes/EditorFileSystem.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

101 lines
2.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorFileSystem" inherits="Node" category="Core" version="3.1">
<brief_description>
Resource filesystem, as the editor sees it.
</brief_description>
<description>
This object holds information of all resources in the filesystem, their types, etc.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_file_type" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Get the type of the file, given the full path.
</description>
</method>
<method name="get_filesystem">
<return type="EditorFileSystemDirectory">
</return>
<description>
Get the root directory object.
</description>
</method>
<method name="get_filesystem_path">
<return type="EditorFileSystemDirectory">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Returns a view into the filesystem at [code]path[/code].
</description>
</method>
<method name="get_scanning_progress" qualifiers="const">
<return type="float">
</return>
<description>
Return the scan progress for 0 to 1 if the FS is being scanned.
</description>
</method>
<method name="is_scanning" qualifiers="const">
<return type="bool">
</return>
<description>
Return true of the filesystem is being scanned.
</description>
</method>
<method name="scan">
<return type="void">
</return>
<description>
Scan the filesystem for changes.
</description>
</method>
<method name="scan_sources">
<return type="void">
</return>
<description>
Check if the source of any imported resource changed.
</description>
</method>
<method name="update_file">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Update a file information. Call this if an external program (not Godot) modified the file.
</description>
</method>
</methods>
<signals>
<signal name="filesystem_changed">
<description>
Emitted if the filesystem changed.
</description>
</signal>
<signal name="resources_reimported">
<argument index="0" name="resources" type="PoolStringArray">
</argument>
<description>
Remitted if a resource is reimported.
</description>
</signal>
<signal name="sources_changed">
<argument index="0" name="exist" type="bool">
</argument>
<description>
Emitted if the source of any imported file changed.
</description>
</signal>
</signals>
<constants>
</constants>
</class>