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config.py
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register_types.cpp
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
register_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
SCsub
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visual_script.cpp
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
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2017-08-20 12:55:46 -03:00 |
visual_script.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
visual_script_builtin_funcs.cpp
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
visual_script_builtin_funcs.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
visual_script_editor.cpp
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VisualScriptEditor: Remove Node when canceling PropertySelector.
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2017-08-22 21:56:18 +02:00 |
visual_script_editor.h
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VisualScriptEditor: Remove Node when canceling PropertySelector.
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2017-08-22 21:56:18 +02:00 |
visual_script_expression.cpp
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Removed unnecessary returns and break statements
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2017-08-22 13:01:57 -04:00 |
visual_script_expression.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
visual_script_flow_control.cpp
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
visual_script_flow_control.h
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
visual_script_func_nodes.cpp
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Merge pull request #10351 from neikeq/enums-are-for-the-weak
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2017-08-21 19:56:08 -03:00 |
visual_script_func_nodes.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
visual_script_nodes.cpp
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ClassDB: Provide the enum name of integer constants
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2017-08-20 22:07:43 +02:00 |
visual_script_nodes.h
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ClassDB: Provide the enum name of integer constants
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2017-08-20 22:07:43 +02:00 |
visual_script_yield_nodes.cpp
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ClassDB: Provide the enum name of integer constants
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2017-08-20 22:07:43 +02:00 |
visual_script_yield_nodes.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |