godot/doc/classes/EditorInterface.xml
2020-06-04 12:16:39 +02:00

212 lines
6.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInterface" inherits="Node" version="3.2">
<brief_description>
Godot editor's interface.
</brief_description>
<description>
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface].
</description>
<tutorials>
</tutorials>
<methods>
<method name="edit_resource">
<return type="void">
</return>
<argument index="0" name="resource" type="Resource">
</argument>
<description>
Edits the given [Resource].
</description>
</method>
<method name="get_base_control">
<return type="Control">
</return>
<description>
Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
</description>
</method>
<method name="get_current_path" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_edited_scene_root">
<return type="Node">
</return>
<description>
Returns the edited (current) scene's root [Node].
</description>
</method>
<method name="get_editor_settings">
<return type="EditorSettings">
</return>
<description>
Returns the [EditorSettings].
</description>
</method>
<method name="get_editor_viewport">
<return type="Control">
</return>
<description>
Returns the editor [Viewport].
</description>
</method>
<method name="get_file_system_dock">
<return type="FileSystemDock">
</return>
<description>
</description>
</method>
<method name="get_inspector" qualifiers="const">
<return type="EditorInspector">
</return>
<description>
</description>
</method>
<method name="get_open_scenes" qualifiers="const">
<return type="Array">
</return>
<description>
Returns an [Array] with the file paths of the currently opened scenes.
</description>
</method>
<method name="get_resource_filesystem">
<return type="EditorFileSystem">
</return>
<description>
Returns the [EditorFileSystem].
</description>
</method>
<method name="get_resource_previewer">
<return type="EditorResourcePreview">
</return>
<description>
Returns the [EditorResourcePreview].
</description>
</method>
<method name="get_script_editor">
<return type="ScriptEditor">
</return>
<description>
Returns the [ScriptEditor].
</description>
</method>
<method name="get_selected_path" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_selection">
<return type="EditorSelection">
</return>
<description>
Returns the [EditorSelection].
</description>
</method>
<method name="inspect_object">
<return type="void">
</return>
<argument index="0" name="object" type="Object">
</argument>
<argument index="1" name="for_property" type="String" default="&quot;&quot;">
</argument>
<description>
Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
</description>
</method>
<method name="is_plugin_enabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="plugin" type="String">
</argument>
<description>
Returns the enabled status of a plugin. The plugin name is the same as its directory name.
</description>
</method>
<method name="make_mesh_previews">
<return type="Array">
</return>
<argument index="0" name="meshes" type="Array">
</argument>
<argument index="1" name="preview_size" type="int">
</argument>
<description>
Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
</description>
</method>
<method name="open_scene_from_path">
<return type="void">
</return>
<argument index="0" name="scene_filepath" type="String">
</argument>
<description>
Opens the scene at the given path.
</description>
</method>
<method name="reload_scene_from_path">
<return type="void">
</return>
<argument index="0" name="scene_filepath" type="String">
</argument>
<description>
Reloads the scene at the given path.
</description>
</method>
<method name="save_scene">
<return type="int" enum="Error">
</return>
<description>
Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/code] (see [@GlobalScope] constants).
</description>
</method>
<method name="save_scene_as">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="with_preview" type="bool" default="true">
</argument>
<description>
Saves the scene as a file at [code]path[/code].
</description>
</method>
<method name="select_file">
<return type="void">
</return>
<argument index="0" name="file" type="String">
</argument>
<description>
Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
</description>
</method>
<method name="set_main_screen_editor">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="set_plugin_enabled">
<return type="void">
</return>
<argument index="0" name="plugin" type="String">
</argument>
<argument index="1" name="enabled" type="bool">
</argument>
<description>
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
</description>
</method>
</methods>
<members>
<member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
</member>
</members>
<constants>
</constants>
</class>