godot/modules/visual_script
Rémi Verschelde e196733e88
Re-bind posmod, use int64_t instead of int
Fixes #48420, fixes #48421.
The binding was missed when moving GDScript built-in to Global Scope it seems.

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-04 13:25:08 +02:00
..
doc_classes
icons
config.py
register_types.cpp
register_types.h
SCsub
visual_script.cpp Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
visual_script.h
visual_script_builtin_funcs.cpp Re-bind posmod, use int64_t instead of int 2021-05-04 13:25:08 +02:00
visual_script_builtin_funcs.h
visual_script_editor.cpp Rename doubleclick to double_click 2021-05-04 04:38:08 -04:00
visual_script_editor.h
visual_script_expression.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
visual_script_expression.h
visual_script_flow_control.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
visual_script_flow_control.h
visual_script_func_nodes.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
visual_script_func_nodes.h
visual_script_nodes.cpp
visual_script_nodes.h
visual_script_property_selector.cpp
visual_script_property_selector.h
visual_script_yield_nodes.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
visual_script_yield_nodes.h