godot/modules/websocket/wsl_client.cpp
Fabio Alessandrelli 9e303ef71c WebSocket module now uses wslay library.
Both client and server are supported on native builds (as usual).

SSL server is still not supported, but will soon be possible with this
new library.

The API stays the same, we just need to work out potential issues due to
this big library switch.
2019-07-04 15:03:04 +02:00

357 lines
10 KiB
C++

/*************************************************************************/
/* wsl_client.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef JAVASCRIPT_ENABLED
#include "wsl_client.h"
#include "core/io/ip.h"
#include "core/project_settings.h"
void WSLClient::_do_handshake() {
if (_requested < _request.size() - 1) {
int sent = 0;
Error err = _connection->put_partial_data(((const uint8_t *)_request.get_data() + _requested), _request.size() - _requested - 1, sent);
// Sending handshake failed
if (err != OK) {
disconnect_from_host();
_on_error();
return;
}
_requested += sent;
} else {
uint8_t byte = 0;
int read = 0;
while (true) {
Error err = _connection->get_partial_data(&byte, 1, read);
if (err == ERR_FILE_EOF) {
// We got a disconnect.
disconnect_from_host();
_on_error();
return;
} else if (err != OK) {
// Got some error.
disconnect_from_host();
_on_error();
return;
} else if (read != 1) {
// Busy, wait next poll.
break;
}
// TODO lots of allocs. Use a buffer.
_response += byte;
if (_response.size() > WSL_MAX_HEADER_SIZE) {
// Header is too big
disconnect_from_host();
_on_error();
ERR_EXPLAIN("Response headers too big");
ERR_FAIL();
}
if (_response.ends_with("\r\n\r\n")) {
String protocol;
// Response is over, verify headers and create peer.
if (!_verify_headers(protocol)) {
disconnect_from_host();
_on_error();
ERR_EXPLAIN("Invalid response headers");
ERR_FAIL();
}
// Create peer.
WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
data->obj = this;
data->conn = _connection;
data->is_server = false;
data->id = 1;
_peer->make_context(data, _in_buf_size, _in_pkt_size, _out_buf_size, _out_pkt_size);
_on_connect(protocol);
}
}
}
}
bool WSLClient::_verify_headers(String &r_protocol) {
Vector<String> psa = _response.trim_suffix("\r\n\r\n").split("\r\n");
int len = psa.size();
if (len < 4) {
ERR_EXPLAIN("Not enough response headers.");
ERR_FAIL_V(false);
}
Vector<String> req = psa[0].split(" ", false);
if (req.size() < 2) {
ERR_EXPLAIN("Invalid protocol or status code.");
ERR_FAIL_V(false);
}
// Wrong protocol
if (req[0] != "HTTP/1.1" || req[1] != "101") {
ERR_EXPLAIN("Invalid protocol or status code.");
ERR_FAIL_V(false);
}
Map<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
if (header.size() != 2) {
ERR_EXPLAIN("Invalid header -> " + psa[i]);
ERR_FAIL_V(false);
}
String name = header[0].to_lower();
String value = header[1].strip_edges();
if (headers.has(name))
headers[name] += "," + value;
else
headers[name] = value;
}
#define _WLS_EXPLAIN(NAME, VALUE) \
ERR_EXPLAIN("Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'");
#define _WLS_CHECK(NAME, VALUE) \
_WLS_EXPLAIN(NAME, VALUE); \
ERR_FAIL_COND_V(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false);
#define _WLS_CHECK_NC(NAME, VALUE) \
_WLS_EXPLAIN(NAME, VALUE); \
ERR_FAIL_COND_V(!headers.has(NAME) || headers[NAME] != VALUE, false);
_WLS_CHECK("connection", "upgrade");
_WLS_CHECK("upgrade", "websocket");
_WLS_CHECK_NC("sec-websocket-accept", WSLPeer::compute_key_response(_key));
if (_protocols.size() == 0) {
// We didn't request a custom protocol
ERR_FAIL_COND_V(headers.has("sec-websocket-protocol"), false);
} else {
ERR_FAIL_COND_V(!headers.has("sec-websocket-protocol"), false);
r_protocol = headers["sec-websocket-protocol"];
bool valid = false;
for (int i = 0; i < _protocols.size(); i++) {
if (_protocols[i] != r_protocol)
continue;
valid = true;
break;
}
if (!valid)
return false;
}
#undef _WLS_CHECK_NC
#undef _WLS_CHECK
#undef _WLS_EXPLAIN
return true;
}
Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocols) {
ERR_FAIL_COND_V(_connection.is_valid(), ERR_ALREADY_IN_USE);
_peer = Ref<WSLPeer>(memnew(WSLPeer));
IP_Address addr;
if (!p_host.is_valid_ip_address()) {
addr = IP::get_singleton()->resolve_hostname(p_host);
} else {
addr = p_host;
}
ERR_FAIL_COND_V(!addr.is_valid(), ERR_INVALID_PARAMETER);
String port = "";
if ((p_port != 80 && !p_ssl) || (p_port != 443 && p_ssl)) {
port = ":" + itos(p_port);
}
Error err = _tcp->connect_to_host(addr, p_port);
if (err != OK) {
_on_error();
_tcp->disconnect_from_host();
return err;
}
_connection = _tcp;
_use_ssl = p_ssl;
_host = p_host;
_protocols = p_protocols;
_key = WSLPeer::generate_key();
// TODO custom extra headers (allow overriding this too?)
String request = "GET " + p_path + " HTTP/1.1\r\n";
request += "Host: " + p_host + port + "\r\n";
request += "Upgrade: websocket\r\n";
request += "Connection: Upgrade\r\n";
request += "Sec-WebSocket-Key: " + _key + "\r\n";
request += "Sec-WebSocket-Version: 13\r\n";
if (p_protocols.size() > 0) {
request += "Sec-WebSocket-Protocol: ";
for (int i = 0; i < p_protocols.size(); i++) {
if (i != 0)
request += ",";
request += p_protocols[i];
}
request += "\r\n";
}
request += "\r\n";
_request = request.utf8();
return OK;
}
int WSLClient::get_max_packet_size() const {
return (1 << _out_buf_size) - PROTO_SIZE;
}
void WSLClient::poll() {
if (_peer->is_connected_to_host()) {
_peer->poll();
if (!_peer->is_connected_to_host()) {
_on_disconnect(_peer->close_code != -1);
disconnect_from_host();
}
return;
}
if (_connection.is_null())
return; // Not connected.
switch (_tcp->get_status()) {
case StreamPeerTCP::STATUS_NONE:
// Clean close
_on_error();
disconnect_from_host();
break;
case StreamPeerTCP::STATUS_CONNECTED: {
Ref<StreamPeerSSL> ssl;
if (_use_ssl) {
if (_connection == _tcp) {
// Start SSL handshake
ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
ERR_EXPLAIN("SSL is not available in this build");
ERR_FAIL_COND(ssl.is_null());
ssl->set_blocking_handshake_enabled(false);
if (ssl->connect_to_stream(_tcp, verify_ssl, _host) != OK) {
_on_error();
disconnect_from_host();
return;
}
_connection = ssl;
} else {
ssl = static_cast<Ref<StreamPeerSSL> >(_connection);
ERR_FAIL_COND(ssl.is_null()); // Bug?
ssl->poll();
}
if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING)
return; // Need more polling.
else if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
_on_error();
disconnect_from_host();
return; // Error.
}
}
// Do websocket handshake.
_do_handshake();
} break;
case StreamPeerTCP::STATUS_ERROR:
_on_error();
disconnect_from_host();
break;
case StreamPeerTCP::STATUS_CONNECTING:
break; // Wait for connection
}
}
Ref<WebSocketPeer> WSLClient::get_peer(int p_peer_id) const {
ERR_FAIL_COND_V(p_peer_id != 1, NULL);
return _peer;
}
NetworkedMultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
if (_peer->is_connected_to_host())
return CONNECTION_CONNECTED;
if (_tcp->is_connected_to_host())
return CONNECTION_CONNECTING;
return CONNECTION_DISCONNECTED;
}
void WSLClient::disconnect_from_host(int p_code, String p_reason) {
_peer->close(p_code, p_reason);
_connection = Ref<StreamPeer>(NULL);
_tcp = Ref<StreamPeerTCP>(memnew(StreamPeerTCP));
_request = "";
_response = "";
_key = "";
_host = "";
_use_ssl = false;
_requested = 0;
}
IP_Address WSLClient::get_connected_host() const {
return IP_Address();
}
uint16_t WSLClient::get_connected_port() const {
return 1025;
}
Error WSLClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
ERR_EXPLAIN("Buffers sizes can only be set before listening or connecting");
ERR_FAIL_COND_V(_ctx != NULL, FAILED);
_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
_in_pkt_size = nearest_shift(p_in_packets - 1);
_out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
_out_pkt_size = nearest_shift(p_out_packets - 1);
return OK;
}
WSLClient::WSLClient() {
_in_buf_size = nearest_shift((int)GLOBAL_GET(WSC_IN_BUF) - 1) + 10;
_in_pkt_size = nearest_shift((int)GLOBAL_GET(WSC_IN_PKT) - 1);
_out_buf_size = nearest_shift((int)GLOBAL_GET(WSC_OUT_BUF) - 1) + 10;
_out_pkt_size = nearest_shift((int)GLOBAL_GET(WSC_OUT_PKT) - 1);
_ctx = NULL;
_peer.instance();
_tcp.instance();
_requested = 0;
}
WSLClient::~WSLClient() {
_peer->close_now();
_peer->invalidate();
disconnect_from_host();
}
#endif // JAVASCRIPT_ENABLED