godot/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.out
George Marques ea44744e2d
Make Callable not crash on call when the object has been freed
Also add a GDScript test for this case.
2021-05-24 14:23:02 -03:00

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GDTEST_RUNTIME_ERROR
>> SCRIPT ERROR
>> on function: test()
>> runtime/errors/callable_call_after_free_object.gd
>> 5
>> Attempt to call function 'null::is_inside_tree (Callable)' on a null instance.