godot/scene
PouleyKetchoupp 2511f275b9 StyleBoxFlat doesn't draw content when width or height is zero
Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates.

This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0.

Fixes #33634
2019-11-17 15:38:05 +01:00
..
2d Revert "Fixed TouchScreenButton::shape_centered having no effect" 2019-11-08 10:54:36 +01:00
3d Camera: Don't set default value for project_position 2019-11-10 00:17:26 +01:00
animation Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
audio
debugger Implement game camera override 2019-10-23 02:51:32 +01:00
gui Make holding Ctrl toggle snapping in GraphEdit 2019-11-15 19:34:44 +01:00
main Rename External MSAA to AndroidVR MSAA 2019-11-16 15:36:43 +01:00
resources StyleBoxFlat doesn't draw content when width or height is zero 2019-11-17 15:38:05 +01:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00