.. |
area_2d_sw.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
area_2d_sw.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
area_pair_2d_sw.cpp
|
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
|
2017-06-23 23:39:52 -03:00 |
area_pair_2d_sw.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
body_2d_sw.cpp
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
body_2d_sw.h
|
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
|
2017-06-23 23:39:52 -03:00 |
body_pair_2d_sw.cpp
|
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
|
2017-06-23 23:39:52 -03:00 |
body_pair_2d_sw.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
broad_phase_2d_basic.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
broad_phase_2d_basic.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
broad_phase_2d_hash_grid.cpp
|
-Renamed GlobalConfig to ProjectSettings, makes more sense.
|
2017-07-19 17:06:03 -03:00 |
broad_phase_2d_hash_grid.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
broad_phase_2d_sw.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
broad_phase_2d_sw.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
collision_object_2d_sw.cpp
|
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
|
2017-06-23 23:39:52 -03:00 |
collision_object_2d_sw.h
|
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
|
2017-06-23 23:39:52 -03:00 |
collision_solver_2d_sat.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
collision_solver_2d_sat.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
collision_solver_2d_sw.cpp
|
renamed all Rect2.pos to Rect2.position
|
2017-06-04 02:09:17 +02:00 |
collision_solver_2d_sw.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
constraint_2d_sw.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
joints_2d_sw.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
joints_2d_sw.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
physics_2d_server_sw.cpp
|
Clang-formatting *.cpp and *.h (some files excluded)
|
2017-07-22 18:14:08 +07:00 |
physics_2d_server_sw.h
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
physics_2d_server_wrap_mt.cpp
|
-Reorganized all properties of project settings (Sorry, Again).
|
2017-07-17 22:18:58 -03:00 |
physics_2d_server_wrap_mt.h
|
Clang-formatting *.cpp and *.h (some files excluded)
|
2017-07-22 18:14:08 +07:00 |
SCsub
|
|
|
shape_2d_sw.cpp
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
shape_2d_sw.h
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
space_2d_sw.cpp
|
Lots of work on Audio & Physics engine:
|
2017-07-15 08:32:34 -03:00 |
space_2d_sw.h
|
Clang-formatting *.cpp and *.h (some files excluded)
|
2017-07-22 18:14:08 +07:00 |
step_2d_sw.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
step_2d_sw.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |