70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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namespace GodotTools.Core
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{
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public static class StringExtensions
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{
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public static string RelativeToPath(this string path, string dir)
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{
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// Make sure the directory ends with a path separator
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dir = Path.Combine(dir, " ").TrimEnd();
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if (Path.DirectorySeparatorChar == '\\')
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dir = dir.Replace("/", "\\") + "\\";
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var fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute);
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var relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute);
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// MakeRelativeUri converts spaces to %20, hence why we need UnescapeDataString
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return Uri.UnescapeDataString(relRoot.MakeRelativeUri(fullPath).ToString());
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}
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public static string NormalizePath(this string path)
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{
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bool rooted = path.IsAbsolutePath();
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path = path.Replace('\\', '/');
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path = path[path.Length - 1] == '/' ? path.Substring(0, path.Length - 1) : path;
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string[] parts = path.Split(new[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
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path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
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return rooted ? Path.DirectorySeparatorChar + path : path;
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}
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private static readonly string DriveRoot = Path.GetPathRoot(Environment.CurrentDirectory);
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public static bool IsAbsolutePath(this string path)
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{
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return path.StartsWith("/", StringComparison.Ordinal) ||
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path.StartsWith("\\", StringComparison.Ordinal) ||
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path.StartsWith(DriveRoot, StringComparison.Ordinal);
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}
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public static string ToSafeDirName(this string dirName, bool allowDirSeparator = false)
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{
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var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" };
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if (allowDirSeparator)
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{
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// Directory separators are allowed, but disallow ".." to avoid going up the filesystem
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invalidChars.Add("..");
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}
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else
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{
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invalidChars.Add("/");
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}
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string safeDirName = dirName.Replace("\\", "/").Trim();
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foreach (string invalidChar in invalidChars)
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safeDirName = safeDirName.Replace(invalidChar, "-");
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return safeDirName;
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}
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}
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}
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