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Merge pull request #23748 from groud/fix_drag_and_drop_canvas_items
Fixes drag and drog of image files on scaled nodes
2018-11-17 17:20:50 +01:00
core Fix Squish decompression, closes #18109 2018-11-16 19:12:00 -03:00
doc Merge pull request #23685 from Kanabenki/add-store-csv-line 2018-11-16 15:21:57 +01:00
drivers Fix shader bug likely introduced recently. 2018-11-16 14:30:34 -03:00
editor Merge pull request #23748 from groud/fix_drag_and_drop_canvas_items 2018-11-17 17:20:50 +01:00
main Merge pull request #23597 from vnen/network-fs-fix 2018-11-10 21:54:14 +01:00
misc [macOS] Fix file associations (for *.scn, *.tscn and project.godot). 2018-11-10 22:49:07 +02:00
modules Merge pull request #23668 from sdfgeoff/fix_angular_constraints 2018-11-17 16:15:33 +01:00
platform Fix gcc version check when running scons in python 3. 2018-11-14 12:25:50 +00:00
scene Merge pull request #23767 from marcelofg55/fix_is_playing 2018-11-17 17:19:21 +01:00
servers Merge pull request #23668 from sdfgeoff/fix_angular_constraints 2018-11-17 16:15:33 +01:00
thirdparty Update libwebsocket to 3.0.1 2018-11-03 17:45:33 +01:00
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.clang-format Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
.editorconfig Adds C# rule to .editorconfig. 2018-07-20 08:42:13 +02:00
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.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
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AUTHORS.md Update AUTHORS and DONORS list 2018-11-05 14:49:42 +01:00
CHANGELOG.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
CODEOWNERS Fix typo in gdnative module path in CODEOWNERS 2018-07-20 08:04:54 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
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gles_builders.py Dont use equality operators with None singleton in python files 2018-10-27 01:18:15 +02:00
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ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
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LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Dont use equality operators with None singleton in python files 2018-10-27 01:18:15 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Merge pull request #23279 from marcelofg55/osx_server 2018-10-29 21:25:46 +01:00
version.py Bump version to 3.1-alpha 2018-08-27 18:17:35 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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