godot/platform/osx/SCsub

30 lines
843 B
Python

#!/usr/bin/env python
import os
Import('env')
def make_debug(target, source, env):
if (env["macports_clang"] != 'no'):
mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
mpclangver = env["macports_clang"]
os.system(mpprefix + '/libexec/llvm-' + mpclangver + '/bin/llvm-dsymutil %s -o %s.dSYM' % (target[0], target[0]))
else:
os.system('dsymutil %s -o %s.dSYM' % (target[0], target[0]))
os.system('strip -u -r %s' % (target[0]))
files = [
'crash_handler_osx.mm',
'os_osx.mm',
'godot_main_osx.mm',
'sem_osx.cpp',
'dir_access_osx.mm',
'joypad_osx.cpp',
'power_osx.cpp',
]
prog = env.add_program('#bin/godot', files)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, make_debug)