godot/modules/mono
Rémi Verschelde 9efd555c58
Merge pull request #41754 from neikeq/3.2-csharp-hide-build-button-if-no-proj
[3.2] C#: Hide Build button if there's no solution to build
2020-09-04 08:20:06 +02:00
..
build_scripts Merge pull request #39784 from neikeq/3.2-visualstudio-support 2020-06-26 20:49:35 +02:00
doc_classes Document Mono-specific classes 2020-06-18 11:33:18 +02:00
editor Merge pull request #41754 from neikeq/3.2-csharp-hide-build-button-if-no-proj 2020-09-04 08:20:06 +02:00
glue 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
icons [Mono]: the C# script icon is now visible in the editor. 2020-01-03 22:49:22 +01:00
mono_gd [3.2] Fix 'Parameter "assembly" is null' error 2020-09-04 01:09:35 +02:00
utils 3.2 C#/Mono: Check assembly version when loading 2020-08-20 21:38:33 +02:00
.gitignore
__init__.py
class_db_api_json.cpp Fix ClassDB API portability with some android and editor classes 2020-01-19 20:15:13 +01:00
class_db_api_json.h
config.py DocData: Skip language-specific ClassDoc without methods/constants 2020-06-18 11:29:28 +02:00
csharp_script.cpp Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
csharp_script.h Remove override keyword from csharp_script.h to fix build errors 2020-07-21 13:17:58 -04:00
godotsharp_defs.h
godotsharp_dirs.cpp Mono: Fix include for Android support 2020-04-18 22:02:07 +02:00
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
signal_awaiter_utils.cpp
signal_awaiter_utils.h