godot/platform/x11
Rémi Verschelde 9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00
..
export Fix x11 exported executables not getting the +x flag 2017-09-17 14:40:58 -03:00
context_gl_x11.cpp Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
context_gl_x11.h Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
crash_handler_x11.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
crash_handler_x11.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
detect.py Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
godot_x11.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
joypad_linux.cpp X11: Fix gamepads not being added whith udev. 2017-09-14 22:50:40 +02:00
joypad_linux.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
key_mapping_x11.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
key_mapping_x11.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
os_x11.h Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
power_x11.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_x11.h Fix enums bindings 2017-09-13 20:57:07 +03:00
SCsub Create separate debug info files by default 2017-09-16 12:00:46 +02:00