godot/tools/editor/spatial_editor_gizmos.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

3203 lines
77 KiB
C++

/*************************************************************************/
/* spatial_editor_gizmos.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial_editor_gizmos.h"
#include "geometry.h"
#include "scene/3d/camera.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/plane_shape.h"
#include "quick_hull.h"
// Keep small children away from this file.
// It's so ugly it will eat them alive
#define HANDLE_HALF_SIZE 0.05
void EditorSpatialGizmo::clear() {
for(int i=0;i<instances.size();i++) {
if (instances[i].instance.is_valid())
VS::get_singleton()->free(instances[i].instance);
}
billboard_handle=false;
collision_segments.clear();
collision_mesh=Ref<TriangleMesh>();
instances.clear();
handles.clear();
secondary_handles.clear();
}
void EditorSpatialGizmo::redraw() {
if (get_script_instance() && get_script_instance()->has_method("redraw"))
get_script_instance()->call("redraw");
}
void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
instance = VS::get_singleton()->instance_create2(mesh->get_rid(),p_base->get_world()->get_scenario());
VS::get_singleton()->instance_attach_object_instance_ID(instance,p_base->get_instance_ID());
if (billboard)
VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_BILLBOARD,true);
if (unscaled)
VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_DEPH_SCALE,true);
if (skeleton.is_valid())
VS::get_singleton()->instance_attach_skeleton(instance,skeleton);
if (extra_margin)
VS::get_singleton()->instance_set_extra_visibility_margin(instance,1);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance,VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_RECEIVE_SHADOWS,false);
VS::get_singleton()->instance_set_layer_mask(instance,1<<SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
}
void EditorSpatialGizmo::add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard, const RID &p_skeleton) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
ins.billboard=p_billboard;
ins.mesh=p_mesh;
ins.skeleton=p_skeleton;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material,bool p_billboard){
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<Mesh> mesh = memnew( Mesh );
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX]=p_lines;
DVector<Color> color;
color.resize(p_lines.size());
{
DVector<Color>::Write w = color.write();
for(int i=0;i<p_lines.size();i++) {
if (is_selected())
w[i]=Color(1,1,1,0.6);
else
w[i]=Color(1,1,1,0.25);
}
}
a[Mesh::ARRAY_COLOR]=color;
mesh->add_surface(Mesh::PRIMITIVE_LINES,a);
mesh->surface_set_material(0,p_material);
if (p_billboard) {
float md=0;
for(int i=0;i<p_lines.size();i++) {
md=MAX(0,p_lines[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0));
}
}
ins.billboard=p_billboard;
ins.mesh=mesh;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material>& p_material,float p_scale) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
Vector<Vector3 > vs;
Vector<Vector2 > uv;
vs.push_back(Vector3(-p_scale,p_scale,0));
vs.push_back(Vector3(p_scale,p_scale,0));
vs.push_back(Vector3(p_scale,-p_scale,0));
vs.push_back(Vector3(-p_scale,-p_scale,0));
uv.push_back(Vector2(1,0));
uv.push_back(Vector2(0,0));
uv.push_back(Vector2(0,1));
uv.push_back(Vector2(1,1));
Ref<Mesh> mesh = memnew( Mesh );
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX]=vs;
a[Mesh::ARRAY_TEX_UV]=uv;
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLE_FAN,a);
mesh->surface_set_material(0,p_material);
if (true) {
float md=0;
for(int i=0;i<vs.size();i++) {
md=MAX(0,vs[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0));
}
}
ins.mesh=mesh;
ins.unscaled=true;
ins.billboard=true;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh>& p_tmesh) {
collision_mesh=p_tmesh;
}
void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
int from=collision_segments.size();
collision_segments.resize(from+p_lines.size());
for(int i=0;i<p_lines.size();i++) {
collision_segments[from+i]=p_lines[i];
}
}
void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard,bool p_secondary){
billboard_handle=p_billboard;
if (!is_selected())
return;
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<Mesh> mesh = memnew( Mesh );
#if 1
Array a;
a.resize(VS::ARRAY_MAX);
a[VS::ARRAY_VERTEX]=p_handles;
DVector<Color> colors;
{
colors.resize(p_handles.size());
DVector<Color>::Write w=colors.write();
for(int i=0;i<p_handles.size();i++) {
Color col(1,1,1,1);
if (SpatialEditor::get_singleton()->get_over_gizmo_handle()!=i)
col=Color(0.9,0.9,0.9,0.9);
w[i]=col;
}
}
a[VS::ARRAY_COLOR]=colors;
mesh->add_surface(Mesh::PRIMITIVE_POINTS,a);
mesh->surface_set_material(0,SpatialEditorGizmos::singleton->handle2_material);
if (p_billboard) {
float md=0;
for(int i=0;i<p_handles.size();i++) {
md=MAX(0,p_handles[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0));
}
}
#else
for(int ih=0;ih<p_handles.size();ih++) {
Vector<Vector3> vertices;
Vector<Vector3> normals;
int vtx_idx=0;
#define ADD_VTX(m_idx);\
vertices.push_back( (face_points[m_idx]*HANDLE_HALF_SIZE+p_handles[ih]) );\
normals.push_back( normal_points[m_idx] );\
vtx_idx++;\
for (int i=0;i<6;i++) {
Vector3 face_points[4];
Vector3 normal_points[4];
float uv_points[8]={0,0,0,1,1,1,1,0};
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
normal_points[j]=Vector3();
normal_points[j][i%3]=(i>=3?-1:1);
}
//tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
//tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
}
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_NORMAL]= normals ;
d[VisualServer::ARRAY_VERTEX]= vertices ;
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d);
mesh->surface_set_material(ih,SpatialEditorGizmos::singleton->handle_material);
}
#endif
ins.mesh=mesh;
ins.billboard=p_billboard;
ins.extra_margin=true;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
}
instances.push_back(ins);
if (!p_secondary) {
int chs=handles.size();
handles.resize(chs+p_handles.size());
for(int i=0;i<p_handles.size();i++) {
handles[i+chs]=p_handles[i];
}
} else {
int chs=secondary_handles.size();
secondary_handles.resize(chs+p_handles.size());
for(int i=0;i<p_handles.size();i++) {
secondary_handles[i+chs]=p_handles[i];
}
}
}
void EditorSpatialGizmo::set_spatial_node(Spatial *p_node){
ERR_FAIL_NULL(p_node);
spatial_node=p_node;
}
bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum) {
ERR_FAIL_COND_V(!spatial_node,false);
ERR_FAIL_COND_V(!valid,false);
if (collision_segments.size()) {
const Plane *p=p_frustum.ptr();
int fc=p_frustum.size();
int vc=collision_segments.size();
const Vector3* vptr=collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
for(int i=0;i<vc/2;i++) {
Vector3 a=t.xform(vptr[i*2+0]);
Vector3 b=t.xform(vptr[i*2+1]);
bool any_out=false;
for(int j=0;j<fc;j++) {
if (p[j].distance_to(a) > 0 && p[j].distance_to(b) >0) {
any_out=true;
break;
}
}
if (!any_out)
return true;
}
return false;
}
return false;
}
bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle,bool p_sec_first) {
ERR_FAIL_COND_V(!spatial_node,false);
ERR_FAIL_COND_V(!valid,false);
if (r_gizmo_handle) {
Transform t = spatial_node->get_global_transform();
t.orthonormalize();
if (billboard_handle) {
t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1));
}
Transform ti=t.affine_inverse();
float min_d=1e20;
int idx=-1;
for(int i=0;i<secondary_handles.size();i++) {
Vector3 hpos = t.xform(secondary_handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point)<SpatialEditorGizmos::singleton->handle_t->get_width()*0.6) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp<min_d) {
r_pos=t.xform(hpos);
r_normal=p_camera->get_transform().basis.get_axis(2);
min_d=dp;
idx=i+handles.size();
}
}
}
if (p_sec_first && idx!=-1) {
*r_gizmo_handle=idx;
return true;
}
min_d=1e20;
for(int i=0;i<handles.size();i++) {
Vector3 hpos = t.xform(handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point)<SpatialEditorGizmos::singleton->handle_t->get_width()*0.6) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp<min_d) {
r_pos=t.xform(hpos);
r_normal=p_camera->get_transform().basis.get_axis(2);
min_d=dp;
idx=i;
}
}
}
if (idx>=0) {
*r_gizmo_handle=idx;
return true;
}
}
if (collision_segments.size()) {
Plane camp(p_camera->get_transform().origin,(-p_camera->get_transform().basis.get_axis(2)).normalized());
int vc=collision_segments.size();
const Vector3* vptr=collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1));
}
Vector3 cp;
float cpd=1e20;
for(int i=0;i<vc/2;i++) {
Vector3 a=t.xform(vptr[i*2+0]);
Vector3 b=t.xform(vptr[i*2+1]);
Vector2 s[2];
s[0] = p_camera->unproject_position(a);
s[1] = p_camera->unproject_position(b);
Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point,s);
float pd = p.distance_to(p_point);
if (pd<cpd) {
float d = s[0].distance_to(s[1]);
Vector3 tcp;
if (d>0) {
float d2=s[0].distance_to(p)/d;
tcp = a+(b-a)*d2;
} else {
tcp=a;
}
if (camp.distance_to(tcp)<p_camera->get_znear())
continue;
cp=tcp;
cpd=pd;
}
}
if (cpd<8) {
r_pos=cp;
r_normal=-p_camera->project_ray_normal(p_point);
return true;
}
return false;
}
if (collision_mesh.is_valid()) {
Transform gt = spatial_node->get_global_transform();
if (billboard_handle) {
gt.set_look_at(gt.origin,gt.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1));
}
Transform ai=gt.affine_inverse();
Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
Vector3 ray_dir=ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
Vector3 rpos,rnorm;
if (collision_mesh->intersect_ray(ray_from,ray_dir,rpos,rnorm)) {
r_pos=gt.xform(rpos);
r_normal=gt.basis.xform(rnorm).normalized();
return true;
}
}
return false;
}
void EditorSpatialGizmo::create() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(valid);
valid=true;
for(int i=0;i<instances.size();i++) {
instances[i].create_instance(spatial_node);
}
transform();
}
void EditorSpatialGizmo::transform(){
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for(int i=0;i<instances.size();i++) {
VS::get_singleton()->instance_set_transform(instances[i].instance,spatial_node->get_global_transform());
}
}
void EditorSpatialGizmo::free(){
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for(int i=0;i<instances.size();i++) {
if (instances[i].instance.is_valid())
VS::get_singleton()->free(instances[i].instance);
instances[i].instance=RID();
}
valid=false;
}
void EditorSpatialGizmo::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_lines","lines","material:Material","billboard"),&EditorSpatialGizmo::add_lines,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("add_mesh","mesh:Mesh","billboard","skeleton"),&EditorSpatialGizmo::add_mesh,DEFVAL(false),DEFVAL(RID()));
ObjectTypeDB::bind_method(_MD("add_collision_segments","segments"),&EditorSpatialGizmo::add_collision_segments);
ObjectTypeDB::bind_method(_MD("add_collision_triangles","triangles:TriangleMesh"),&EditorSpatialGizmo::add_collision_triangles);
ObjectTypeDB::bind_method(_MD("add_unscaled_billboard","material:Material","default_scale"),&EditorSpatialGizmo::add_unscaled_billboard,DEFVAL(1));
ObjectTypeDB::bind_method(_MD("add_handles","handles","billboard","secondary"),&EditorSpatialGizmo::add_handles,DEFVAL(false),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("set_spatial_node","node:Spatial"),&EditorSpatialGizmo::_set_spatial_node);
ObjectTypeDB::bind_method(_MD("clear"),&EditorSpatialGizmo::clear);
BIND_VMETHOD( MethodInfo("redraw"));
BIND_VMETHOD( MethodInfo(Variant::STRING,"get_handle_name",PropertyInfo(Variant::INT,"index")));
BIND_VMETHOD( MethodInfo("get_handle_value:Variant",PropertyInfo(Variant::INT,"index")));
BIND_VMETHOD( MethodInfo("set_handle",PropertyInfo(Variant::INT,"index"),PropertyInfo(Variant::OBJECT,"camera:Camera"),PropertyInfo(Variant::VECTOR2,"point")));
MethodInfo cm = MethodInfo("commit_handle",PropertyInfo(Variant::INT,"index"),PropertyInfo(Variant::NIL,"restore:Variant"),PropertyInfo(Variant::BOOL,"cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD( cm );
}
EditorSpatialGizmo::EditorSpatialGizmo() {
valid=false;
billboard_handle=false;
base=NULL;
spatial_node=NULL;
}
EditorSpatialGizmo::~EditorSpatialGizmo(){
clear();
}
Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,handles.size(),Vector3());
return handles[p_idx];
}
//// light gizmo
String LightSpatialGizmo::get_handle_name(int p_idx) const {
if (p_idx==0)
return "Radius";
else
return "Aperture";
}
Variant LightSpatialGizmo::get_handle_value(int p_idx) const{
if (p_idx==0)
return light->get_parameter(Light::PARAM_RADIUS);
if (p_idx==1)
return light->get_parameter(Light::PARAM_SPOT_ANGLE);
return Variant();
}
static float _find_closest_angle_to_half_pi_arc(const Vector3& p_from, const Vector3& p_to, float p_arc_radius,const Transform& p_arc_xform) {
//bleh, discrete is simpler
static const int arc_test_points=64;
float min_d = 1e20;
Vector3 min_p;
for(int i=0;i<arc_test_points;i++) {
float a = i*Math_PI*0.5/arc_test_points;
float an = (i+1)*Math_PI*0.5/arc_test_points;
Vector3 p=Vector3( Math::cos(a), 0, -Math::sin(a) )*p_arc_radius;
Vector3 n=Vector3( Math::cos(an), 0,- Math::sin(an) )*p_arc_radius;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(p,n,p_from,p_to,ra,rb);
float d = ra.distance_to(rb);
if (d<min_d) {
min_d=d;
min_p=ra;
}
}
//min_p = p_arc_xform.affine_inverse().xform(min_p);
float a = Vector2(min_p.x,-min_p.z).angle();
return a*180.0/Math_PI;
}
void LightSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point) {
Transform gt = light->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
if (p_idx==0) {
if (light->cast_to<SpotLight>()) {
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,-4096),s[0],s[1],ra,rb);
float d = -ra.z;
if (d<0)
d=0;
light->set_parameter(Light::PARAM_RADIUS,d);
} else if (light->cast_to<OmniLight>()) {
Plane cp=Plane( gt.origin, p_camera->get_transform().basis.get_axis(2));
Vector3 inters;
if (cp.intersects_ray(ray_from,ray_dir,&inters)) {
float r = inters.distance_to(gt.origin);
light->set_parameter(Light::PARAM_RADIUS,r);
}
}
} else if (p_idx==1) {
float a = _find_closest_angle_to_half_pi_arc(s[0],s[1],light->get_parameter(Light::PARAM_RADIUS),gt);
light->set_parameter(Light::PARAM_SPOT_ANGLE,CLAMP(a,0.01,89.99));
}
}
void LightSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
if (p_cancel) {
light->set_parameter(p_idx==0?Light::PARAM_RADIUS:Light::PARAM_SPOT_ANGLE,p_restore);
} else if (p_idx==0) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light,"set_parameter",Light::PARAM_RADIUS,light->get_parameter(Light::PARAM_RADIUS));
ur->add_undo_method(light,"set_parameter",Light::PARAM_RADIUS,p_restore);
ur->commit_action();
} else if (p_idx==1) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light,"set_parameter",Light::PARAM_SPOT_ANGLE,light->get_parameter(Light::PARAM_SPOT_ANGLE));
ur->add_undo_method(light,"set_parameter",Light::PARAM_SPOT_ANGLE,p_restore);
ur->commit_action();
}
}
void LightSpatialGizmo::redraw() {
if (light->cast_to<DirectionalLight>()) {
const int arrow_points=5;
Vector3 arrow[arrow_points]={
Vector3(0,0,2),
Vector3(1,1,2),
Vector3(1,1,-1),
Vector3(2,2,-1),
Vector3(0,0,-3)
};
int arrow_sides=4;
Vector<Vector3> lines;
for(int i = 0; i < arrow_sides ; i++) {
Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides);
Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides);
for(int j=1;j<arrow_points-1;j++) {
if (j!=2) {
lines.push_back(ma.xform(arrow[j]));
lines.push_back(ma.xform(arrow[j+1]));
}
if (j<arrow_points-1) {
lines.push_back(ma.xform(arrow[j]));
lines.push_back(mb.xform(arrow[j]));
}
}
}
add_lines(lines,SpatialEditorGizmos::singleton->light_material);
add_collision_segments(lines);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_directional_icon,0.05);
}
if (light->cast_to<OmniLight>()) {
clear();
OmniLight *on = light->cast_to<OmniLight>();
float r = on->get_parameter(Light::PARAM_RADIUS);
Vector<Vector3> points;
for(int i=0;i<=360;i++) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+1);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(a.x,a.y,0));
points.push_back(Vector3(b.x,b.y,0));
}
add_lines(points,SpatialEditorGizmos::singleton->light_material,true);
add_collision_segments(points);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon,0.05);
Vector<Vector3> handles;
handles.push_back(Vector3(r,0,0));
add_handles(handles,true);
}
if (light->cast_to<SpotLight>()) {
clear();
Vector<Vector3> points;
SpotLight *on = light->cast_to<SpotLight>();
float r = on->get_parameter(Light::PARAM_RADIUS);
float w = r*Math::sin(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
float d = r*Math::cos(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
for(int i=0;i<360;i++) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+1);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(a.x,a.y,-d));
points.push_back(Vector3(b.x,b.y,-d));
if (i%90==0) {
points.push_back(Vector3(a.x,a.y,-d));
points.push_back(Vector3());
}
}
points.push_back(Vector3(0,0,-r));
points.push_back(Vector3());
add_lines(points,SpatialEditorGizmos::singleton->light_material);
Vector<Vector3> handles;
handles.push_back(Vector3(0,0,-r));
Vector<Vector3> collision_segments;
for(int i=0;i<64;i++) {
float ra=i*Math_PI*2.0/64.0;
float rb=(i+1)*Math_PI*2.0/64.0;
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w;
collision_segments.push_back(Vector3(a.x,a.y,-d));
collision_segments.push_back(Vector3(b.x,b.y,-d));
if (i%16==0) {
collision_segments.push_back(Vector3(a.x,a.y,-d));
collision_segments.push_back(Vector3());
}
if (i==16) {
handles.push_back(Vector3(a.x,a.y,-d));
}
}
collision_segments.push_back(Vector3(0,0,-r));
collision_segments.push_back(Vector3());
add_handles(handles);
add_collision_segments(collision_segments);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon,0.05);
}
}
LightSpatialGizmo::LightSpatialGizmo(Light* p_light){
light=p_light;
set_spatial_node(p_light);
}
//////
void ListenerSpatialGizmo::redraw() {
clear();
add_unscaled_billboard(SpatialEditorGizmos::singleton->listener_icon, 0.05);
add_mesh(SpatialEditorGizmos::singleton->listener_line_mesh);
Vector<Vector3> cursor_points;
cursor_points.push_back(Vector3(0, 0, 0));
cursor_points.push_back(Vector3(0, 0, -1.0));
add_collision_segments(cursor_points);
}
ListenerSpatialGizmo::ListenerSpatialGizmo(Listener* p_listener){
set_spatial_node(p_listener);
listener = p_listener;
}
//////
String CameraSpatialGizmo::get_handle_name(int p_idx) const {
if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
return "FOV";
} else {
return "Size";
}
}
Variant CameraSpatialGizmo::get_handle_value(int p_idx) const{
if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
return camera->get_fov();
} else {
return camera->get_size();
}
}
void CameraSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
Transform gt = camera->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
Transform gt=camera->get_global_transform();
float a = _find_closest_angle_to_half_pi_arc(s[0],s[1],1.0,gt);
camera->set("fov",a);
} else {
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(0,0,-1),Vector3(4096,0,-1),s[0],s[1],ra,rb);
float d = ra.x * 2.0;
if (d<0)
d=0;
camera->set("size",d);
}
}
void CameraSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
if (p_cancel) {
camera->set("fov",p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera FOV"));
ur->add_do_property(camera,"fov",camera->get_fov());
ur->add_undo_property(camera,"fov",p_restore);
ur->commit_action();
}
} else {
if (p_cancel) {
camera->set("size",p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera Size"));
ur->add_do_property(camera,"size",camera->get_size());
ur->add_undo_property(camera,"size",p_restore);
ur->commit_action();
}
}
}
void CameraSpatialGizmo::redraw(){
clear();
Vector<Vector3> lines;
Vector<Vector3> handles;
switch(camera->get_projection()) {
case Camera::PROJECTION_PERSPECTIVE: {
float fov = camera->get_fov();
Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) );
Vector3 nside=side;
nside.x=-nside.x;
Vector3 up=Vector3(0,side.x,0);
#define ADD_TRIANGLE( m_a, m_b, m_c)\
{\
lines.push_back(m_a);\
lines.push_back(m_b);\
lines.push_back(m_b);\
lines.push_back(m_c);\
lines.push_back(m_c);\
lines.push_back(m_a);\
}
ADD_TRIANGLE( Vector3(), side+up, side-up );
ADD_TRIANGLE( Vector3(), nside+up, nside-up );
ADD_TRIANGLE( Vector3(), side+up, nside+up );
ADD_TRIANGLE( Vector3(), side-up, nside-up );
handles.push_back(side);
side.x*=0.25;
nside.x*=0.25;
Vector3 tup( 0, up.y*3/2,side.z);
ADD_TRIANGLE( tup, side+up, nside+up );
} break;
case Camera::PROJECTION_ORTHOGONAL: {
#define ADD_QUAD( m_a, m_b, m_c, m_d)\
{\
lines.push_back(m_a);\
lines.push_back(m_b);\
lines.push_back(m_b);\
lines.push_back(m_c);\
lines.push_back(m_c);\
lines.push_back(m_d);\
lines.push_back(m_d);\
lines.push_back(m_a);\
}
float size = camera->get_size();
float hsize=size*0.5;
Vector3 right(hsize,0,0);
Vector3 up(0,hsize,0);
Vector3 back(0,0,-1.0);
Vector3 front(0,0,0);
ADD_QUAD( -up-right,-up+right,up+right,up-right);
ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back);
ADD_QUAD( up+right,up+right+back,up-right+back,up-right);
ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right);
handles.push_back(right+back);
right.x*=0.25;
Vector3 tup( 0, up.y*3/2,back.z );
ADD_TRIANGLE( tup, right+up+back, -right+up+back );
} break;
}
add_lines(lines,SpatialEditorGizmos::singleton->camera_material);
add_collision_segments(lines);
add_handles(handles);
}
CameraSpatialGizmo::CameraSpatialGizmo(Camera* p_camera){
camera=p_camera;
set_spatial_node(camera);
}
//////
void MeshInstanceSpatialGizmo::redraw() {
Ref<Mesh> m = mesh->get_mesh();
if (!m.is_valid())
return; //none
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
if (tm.is_valid())
add_collision_triangles(tm);
}
MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance* p_mesh) {
mesh=p_mesh;
set_spatial_node(p_mesh);
}
/////
void Position3DSpatialGizmo::redraw() {
clear();
add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh);
Vector<Vector3> cursor_points;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));
cursor_points.push_back(Vector3(0,0,+cs));
cursor_points.push_back(Vector3(0,0,-cs));
add_collision_segments(cursor_points);
}
Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
/////
void SkeletonSpatialGizmo::redraw() {
clear();
Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(SpatialEditorGizmos::singleton->skeleton_material);
Vector<Transform> grests;
grests.resize(skel->get_bone_count());
Vector<int> bones;
Vector<float> weights;
bones.resize(4);
weights.resize(4);
for(int i=0;i<4;i++) {
bones[i]=0;
weights[i]=0;
}
weights[0]=1;
AABB aabb;
Color bonecolor = Color(1.0,0.4,0.4,0.3);
Color rootcolor = Color(0.4,1.0,0.4,0.1);
for (int i=0;i<skel->get_bone_count();i++) {
int parent = skel->get_bone_parent(i);
if (parent>=0) {
grests[i]=grests[parent] * skel->get_bone_rest(i);
Vector3 v0 = grests[parent].origin;
Vector3 v1 = grests[i].origin;
Vector3 d = (v1-v0).normalized();
float dist = v0.distance_to(v1);
//find closest axis
int closest=-1;
float closest_d = 0.0;
for(int j=0;j<3;j++) {
float dp = Math::abs(grests[parent].basis[j].normalized().dot(d));
if (j==0 || dp>closest_d)
closest=j;
}
//find closest other
Vector3 first;
Vector3 points[4];
int pointidx=0;
for(int j=0;j<3;j++) {
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0-grests[parent].basis[j].normalized()*dist*0.05);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0+grests[parent].basis[j].normalized()*dist*0.05);
if (j==closest)
continue;
Vector3 axis;
if (first==Vector3()) {
axis = d.cross(d.cross(grests[parent].basis[j])).normalized();
first=axis;
} else {
axis = d.cross(first).normalized();
}
for(int k=0;k<2;k++) {
if (k==1)
axis=-axis;
Vector3 point = v0+d*dist*0.2;
point+=axis*dist*0.1;
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v0);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones[0]=i;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v1);
points[pointidx++]=point;
}
}
SWAP( points[1],points[2] );
for(int j=0;j<4;j++) {
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[j]);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[(j+1)%4]);
}
/*
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(0.4,1,0.4,0.4));
surface_tool->add_vertex(v0);
bones[0]=i;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(0.4,1,0.4,0.4));
surface_tool->add_vertex(v1);
*/
} else {
grests[i]=skel->get_bone_rest(i);
bones[0]=i;
}
/*
Transform t = grests[i];
t.orthonormalize();
for (int i=0;i<6;i++) {
Vector3 face_points[4];
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
}
for(int j=0;j<4;j++) {
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
surface_tool->add_vertex(t.xform(face_points[j]*0.04));
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04));
}
}
*/
}
Ref<Mesh> m = surface_tool->commit();
add_mesh(m,false,skel->get_skeleton());
}
SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton* p_skel) {
skel=p_skel;
set_spatial_node(p_skel);
}
/////
void SpatialPlayerSpatialGizmo::redraw() {
clear();
if (splayer->cast_to<SpatialStreamPlayer>()) {
add_unscaled_billboard(SpatialEditorGizmos::singleton->stream_player_icon,0.05);
} else if (splayer->cast_to<SpatialSamplePlayer>()) {
add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon,0.05);
}
}
SpatialPlayerSpatialGizmo::SpatialPlayerSpatialGizmo(SpatialPlayer* p_splayer){
set_spatial_node(p_splayer);
splayer=p_splayer;
}
/////
void RoomSpatialGizmo::redraw() {
clear();
Ref<RoomBounds> roomie = room->get_room();
if (roomie.is_null())
return;
DVector<Face3> faces = roomie->get_geometry_hint();
Vector<Vector3> lines;
int fc=faces.size();
DVector<Face3>::Read r =faces.read();
Map<_EdgeKey,Vector3> edge_map;
for(int i=0;i<fc;i++) {
Vector3 fn = r[i].get_plane().normal;
for(int j=0;j<3;j++) {
_EdgeKey ek;
ek.from=r[i].vertex[j].snapped(CMP_EPSILON);
ek.to=r[i].vertex[(j+1)%3].snapped(CMP_EPSILON);
if (ek.from<ek.to)
SWAP(ek.from,ek.to);
Map<_EdgeKey,Vector3>::Element *E=edge_map.find(ek);
if (E) {
if (E->get().dot(fn) >0.9) {
E->get()=Vector3();
}
} else {
edge_map[ek]=fn;
}
}
}
for(Map<_EdgeKey,Vector3>::Element *E=edge_map.front();E;E=E->next()) {
if (E->get()!=Vector3()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
add_lines(lines,SpatialEditorGizmos::singleton->room_material);
add_collision_segments(lines);
}
RoomSpatialGizmo::RoomSpatialGizmo(Room* p_room){
set_spatial_node(p_room);
room=p_room;
}
/////
void PortalSpatialGizmo::redraw() {
clear();
Vector<Point2> points = portal->get_shape();
if (points.size()==0) {
return;
}
Vector<Vector3> lines;
Vector3 center;
for(int i=0;i<points.size();i++) {
Vector3 f;
f.x=points[i].x;
f.y=points[i].y;
Vector3 fn;
fn.x=points[(i+1)%points.size()].x;
fn.y=points[(i+1)%points.size()].y;
center+=f;
lines.push_back(f);
lines.push_back(fn);
}
center/=points.size();
lines.push_back(center);
lines.push_back(center+Vector3(0,0,1));
add_lines(lines,SpatialEditorGizmos::singleton->portal_material);
add_collision_segments(lines);
}
PortalSpatialGizmo::PortalSpatialGizmo(Portal* p_portal){
set_spatial_node(p_portal);
portal=p_portal;
}
/////
void RayCastSpatialGizmo::redraw() {
clear();
Vector<Vector3> lines;
lines.push_back(Vector3());
lines.push_back(raycast->get_cast_to());
add_lines(lines,SpatialEditorGizmos::singleton->raycast_material);
add_collision_segments(lines);
}
RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast* p_raycast){
set_spatial_node(p_raycast);
raycast=p_raycast;
}
/////
void VehicleWheelSpatialGizmo::redraw() {
clear();
Vector<Vector3> points;
float r = car_wheel->get_radius();
const int skip=10;
for(int i=0;i<=360;i+=skip) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+skip);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));
const int springsec=4;
for(int j=0;j<springsec;j++) {
float t = car_wheel->get_suspension_rest_length()*5;
points.push_back(Vector3(a.x,i/360.0*t/springsec+j*(t/springsec),a.y)*0.2);
points.push_back(Vector3(b.x,(i+skip)/360.0*t/springsec+j*(t/springsec),b.y)*0.2);
}
}
//travel
points.push_back(Vector3(0,0,0));
points.push_back(Vector3(0,car_wheel->get_suspension_rest_length(),0));
//axis
points.push_back(Vector3(r*0.2,car_wheel->get_suspension_rest_length(),0));
points.push_back(Vector3(-r*0.2,car_wheel->get_suspension_rest_length(),0));
//axis
points.push_back(Vector3(r*0.2,0,0));
points.push_back(Vector3(-r*0.2,0,0));
//forward line
points.push_back(Vector3(0,-r,0));
points.push_back(Vector3(0,-r,r*2));
points.push_back(Vector3(0,-r,r*2));
points.push_back(Vector3(r*2*0.2,-r,r*2*0.8));
points.push_back(Vector3(0,-r,r*2));
points.push_back(Vector3(-r*2*0.2,-r,r*2*0.8));
add_lines(points,SpatialEditorGizmos::singleton->car_wheel_material);
add_collision_segments(points);
}
VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel* p_car_wheel){
set_spatial_node(p_car_wheel);
car_wheel=p_car_wheel;
}
///
void TestCubeSpatialGizmo::redraw() {
clear();
add_collision_triangles(SpatialEditorGizmos::singleton->test_cube_tm);
}
TestCubeSpatialGizmo::TestCubeSpatialGizmo(TestCube* p_tc) {
tc=p_tc;
set_spatial_node(p_tc);
}
///////////
String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const {
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return "";
if (s->cast_to<SphereShape>()) {
return "Radius";
}
if (s->cast_to<BoxShape>()) {
return "Extents";
}
if (s->cast_to<CapsuleShape>()) {
return p_idx==0?"Radius":"Height";
}
if (s->cast_to<RayShape>()) {
return "Length";
}
return "";
}
Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const{
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return Variant();
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> ss = s;
return ss->get_radius();
}
if (s->cast_to<BoxShape>()) {
Ref<BoxShape> bs = s;
return bs->get_extents();
}
if (s->cast_to<CapsuleShape>()) {
Ref<CapsuleShape> cs = s;
return p_idx==0?cs->get_radius():cs->get_height();
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> cs = s;
return cs->get_length();
}
return Variant();
}
void CollisionShapeSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
Transform gt = cs->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> ss = s;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(),Vector3(4096,0,0),sg[0],sg[1],ra,rb);
float d = ra.x;
if (d<0.001)
d=0.001;
ss->set_radius(d);
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> rs = s;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,4096),sg[0],sg[1],ra,rb);
float d = ra.z;
if (d<0.001)
d=0.001;
rs->set_length(d);
}
if (s->cast_to<BoxShape>()) {
Vector3 axis;
axis[p_idx]=1.0;
Ref<BoxShape> bs = s;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb);
float d = ra[p_idx];
if (d<0.001)
d=0.001;
Vector3 he = bs->get_extents();
he[p_idx]=d;
bs->set_extents(he);
}
if (s->cast_to<CapsuleShape>()) {
Vector3 axis;
axis[p_idx==0?0:2]=1.0;
Ref<CapsuleShape> cs = s;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb);
float d = axis.dot(ra);
if (p_idx==1)
d-=cs->get_radius();
if (d<0.001)
d=0.001;
if (p_idx==0)
cs->set_radius(d);
else if (p_idx==1)
cs->set_height(d*2.0);
}
}
void CollisionShapeSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> ss=s;
if (p_cancel) {
ss->set_radius(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(ss.ptr(),"set_radius",ss->get_radius());
ur->add_undo_method(ss.ptr(),"set_radius",p_restore);
ur->commit_action();
}
if (s->cast_to<BoxShape>()) {
Ref<BoxShape> ss=s;
if (p_cancel) {
ss->set_extents(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
ur->add_do_method(ss.ptr(),"set_extents",ss->get_extents());
ur->add_undo_method(ss.ptr(),"set_extents",p_restore);
ur->commit_action();
}
if (s->cast_to<CapsuleShape>()) {
Ref<CapsuleShape> ss=s;
if (p_cancel) {
if (p_idx==0)
ss->set_radius(p_restore);
else
ss->set_height(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
if (p_idx==0) {
ur->create_action(TTR("Change Capsule Shape Radius"));
ur->add_do_method(ss.ptr(),"set_radius",ss->get_radius());
ur->add_undo_method(ss.ptr(),"set_radius",p_restore);
} else {
ur->create_action(TTR("Change Capsule Shape Height"));
ur->add_do_method(ss.ptr(),"set_height",ss->get_height());
ur->add_undo_method(ss.ptr(),"set_height",p_restore);
}
ur->commit_action();
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> ss=s;
if (p_cancel) {
ss->set_length(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Ray Shape Length"));
ur->add_do_method(ss.ptr(),"set_length",ss->get_length());
ur->add_undo_method(ss.ptr(),"set_length",p_restore);
ur->commit_action();
}
}
void CollisionShapeSpatialGizmo::redraw(){
clear();
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> sp= s;
float r=sp->get_radius();
Vector<Vector3> points;
for(int i=0;i<=360;i++) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+1);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));
points.push_back(Vector3(a.x,a.y,0));
points.push_back(Vector3(b.x,b.y,0));
}
Vector<Vector3> collision_segments;
for(int i=0;i<64;i++) {
float ra=i*Math_PI*2.0/64.0;
float rb=(i+1)*Math_PI*2.0/64.0;
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
collision_segments.push_back(Vector3(a.x,0,a.y));
collision_segments.push_back(Vector3(b.x,0,b.y));
collision_segments.push_back(Vector3(0,a.x,a.y));
collision_segments.push_back(Vector3(0,b.x,b.y));
collision_segments.push_back(Vector3(a.x,a.y,0));
collision_segments.push_back(Vector3(b.x,b.y,0));
}
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(r,0,0));
add_handles(handles);
}
if (s->cast_to<BoxShape>()) {
Ref<BoxShape> bs=s;
Vector<Vector3> lines;
AABB aabb;
aabb.pos=-bs->get_extents();
aabb.size=aabb.pos*-2;
for(int i=0;i<12;i++) {
Vector3 a,b;
aabb.get_edge(i,a,b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for(int i=0;i<3;i++) {
Vector3 ax;
ax[i]=bs->get_extents()[i];
handles.push_back(ax);
}
add_lines(lines,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(lines);
add_handles(handles);
}
if (s->cast_to<CapsuleShape>()) {
Ref<CapsuleShape> cs=s;
float radius = cs->get_radius();
float height = cs->get_height();
Vector<Vector3> points;
Vector3 d(0,0,height*0.5);
for(int i=0;i<360;i++) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+1);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
points.push_back(Vector3(a.x,a.y,0)+d);
points.push_back(Vector3(b.x,b.y,0)+d);
points.push_back(Vector3(a.x,a.y,0)-d);
points.push_back(Vector3(b.x,b.y,0)-d);
if (i%90==0) {
points.push_back(Vector3(a.x,a.y,0)+d);
points.push_back(Vector3(a.x,a.y,0)-d);
}
Vector3 dud = i<180?d:-d;
points.push_back(Vector3(0,a.y,a.x)+dud);
points.push_back(Vector3(0,b.y,b.x)+dud);
points.push_back(Vector3(a.y,0,a.x)+dud);
points.push_back(Vector3(b.y,0,b.x)+dud);
}
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
Vector<Vector3> collision_segments;
for(int i=0;i<64;i++) {
float ra=i*Math_PI*2.0/64.0;
float rb=(i+1)*Math_PI*2.0/64.0;
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
collision_segments.push_back(Vector3(a.x,a.y,0)+d);
collision_segments.push_back(Vector3(b.x,b.y,0)+d);
collision_segments.push_back(Vector3(a.x,a.y,0)-d);
collision_segments.push_back(Vector3(b.x,b.y,0)-d);
if (i%16==0) {
collision_segments.push_back(Vector3(a.x,a.y,0)+d);
collision_segments.push_back(Vector3(a.x,a.y,0)-d);
}
Vector3 dud = i<32?d:-d;
collision_segments.push_back(Vector3(0,a.y,a.x)+dud);
collision_segments.push_back(Vector3(0,b.y,b.x)+dud);
collision_segments.push_back(Vector3(a.y,0,a.x)+dud);
collision_segments.push_back(Vector3(b.y,0,b.x)+dud);
}
add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(cs->get_radius(),0,0));
handles.push_back(Vector3(0,0,cs->get_height()*0.5+cs->get_radius()));
add_handles(handles);
}
if (s->cast_to<PlaneShape>()) {
Ref<PlaneShape> ps=s;
Plane p = ps->get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
Vector3 pface[4]={
p.normal*p.d+n1*10.0+n2*10.0,
p.normal*p.d+n1*10.0+n2*-10.0,
p.normal*p.d+n1*-10.0+n2*-10.0,
p.normal*p.d+n1*-10.0+n2*10.0,
};
points.push_back(pface[0]);
points.push_back(pface[1]);
points.push_back(pface[1]);
points.push_back(pface[2]);
points.push_back(pface[2]);
points.push_back(pface[3]);
points.push_back(pface[3]);
points.push_back(pface[0]);
points.push_back(p.normal*p.d);
points.push_back(p.normal*p.d+p.normal*3);
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(points);
}
if (s->cast_to<ConvexPolygonShape>()) {
DVector<Vector3> points = s->cast_to<ConvexPolygonShape>()->get_points();
if (points.size()>3) {
QuickHull qh;
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
Error err = qh.build(varr,md);
if (err==OK) {
Vector<Vector3> points;
points.resize(md.edges.size()*2);
for(int i=0;i<md.edges.size();i++) {
points[i*2+0]=md.vertices[md.edges[i].a];
points[i*2+1]=md.vertices[md.edges[i].b];
}
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(points);
}
}
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> rs=s;
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0,0,rs->get_length()));
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(points);
Vector<Vector3> handles;
handles.push_back(Vector3(0,0,rs->get_length()));
add_handles(handles);
}
}
CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape* p_cs) {
cs=p_cs;
set_spatial_node(p_cs);
}
/////
void CollisionPolygonSpatialGizmo::redraw() {
clear();
Vector<Vector2> points = polygon->get_polygon();
float depth = polygon->get_depth()*0.5;
Vector<Vector3> lines;
for(int i=0;i<points.size();i++) {
int n = (i+1)%points.size();
lines.push_back(Vector3(points[i].x,points[i].y,depth));
lines.push_back(Vector3(points[n].x,points[n].y,depth));
lines.push_back(Vector3(points[i].x,points[i].y,-depth));
lines.push_back(Vector3(points[n].x,points[n].y,-depth));
lines.push_back(Vector3(points[i].x,points[i].y,depth));
lines.push_back(Vector3(points[i].x,points[i].y,-depth));
}
add_lines(lines,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(lines);
}
CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon* p_polygon){
set_spatial_node(p_polygon);
polygon=p_polygon;
}
///
String VisibilityNotifierGizmo::get_handle_name(int p_idx) const {
switch(p_idx) {
case 0: return "X";
case 1: return "Y";
case 2: return "Z";
}
return "";
}
Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const{
return notifier->get_aabb();
}
void VisibilityNotifierGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
Transform gt = notifier->get_global_transform();
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
AABB aabb = notifier->get_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
Vector3 ofs = aabb.pos+aabb.size*0.5;;
Vector3 axis;
axis[p_idx]=1.0;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(ofs,ofs+axis*4096,sg[0],sg[1],ra,rb);
float d = ra[p_idx];
if (d<0.001)
d=0.001;
aabb.pos[p_idx]=(aabb.pos[p_idx]+aabb.size[p_idx]*0.5)-d;
aabb.size[p_idx]=d*2;
notifier->set_aabb(aabb);
}
void VisibilityNotifierGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
if (p_cancel) {
notifier->set_aabb(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Notifier Extents"));
ur->add_do_method(notifier,"set_aabb",notifier->get_aabb());
ur->add_undo_method(notifier,"set_aabb",p_restore);
ur->commit_action();
}
void VisibilityNotifierGizmo::redraw(){
clear();
Vector<Vector3> lines;
AABB aabb = notifier->get_aabb();
for(int i=0;i<12;i++) {
Vector3 a,b;
aabb.get_edge(i,a,b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for(int i=0;i<3;i++) {
Vector3 ax;
ax[i]=aabb.pos[i]+aabb.size[i];
handles.push_back(ax);
}
add_lines(lines,SpatialEditorGizmos::singleton->visibility_notifier_material);
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
add_collision_segments(lines);
add_handles(handles);
}
VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier* p_notifier){
notifier=p_notifier;
set_spatial_node(p_notifier);
}
////////
void NavigationMeshSpatialGizmo::redraw() {
clear();
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
if (navmeshie.is_null())
return;
DVector<Vector3> vertices = navmeshie->get_vertices();
DVector<Vector3>::Read vr=vertices.read();
List<Face3> faces;
for(int i=0;i<navmeshie->get_polygon_count();i++) {
Vector<int> p = navmeshie->get_polygon(i);
for(int j=2;j<p.size();j++) {
Face3 f;
f.vertex[0]=vr[p[0]];
f.vertex[1]=vr[p[j-1]];
f.vertex[2]=vr[p[j]];
faces.push_back(f);
}
}
if (faces.empty())
return;
Map<_EdgeKey,bool> edge_map;
DVector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size()*3);
{
DVector<Vector3>::Write tw=tmeshfaces.write();
int tidx=0;
for(List<Face3>::Element *E=faces.front();E;E=E->next()) {
const Face3 &f = E->get();
for(int j=0;j<3;j++) {
tw[tidx++]=f.vertex[j];
_EdgeKey ek;
ek.from=f.vertex[j].snapped(CMP_EPSILON);
ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON);
if (ek.from<ek.to)
SWAP(ek.from,ek.to);
Map<_EdgeKey,bool>::Element *E=edge_map.find(ek);
if (E) {
E->get()=false;
} else {
edge_map[ek]=true;
}
}
}
}
Vector<Vector3> lines;
for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) {
if (E->get()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
Ref<TriangleMesh> tmesh = memnew( TriangleMesh );
tmesh->create(tmeshfaces);
if (lines.size())
add_lines(lines,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_edge_material:SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
add_collision_triangles(tmesh);
Ref<Mesh> m = memnew( Mesh );
Array a;
a.resize(Mesh::ARRAY_MAX);
a[0]=tmeshfaces;
m->add_surface(Mesh::PRIMITIVE_TRIANGLES,a);
m->surface_set_material(0,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_solid_material:SpatialEditorGizmos::singleton->navmesh_solid_material_disabled);
add_mesh(m);
add_collision_segments(lines);
}
NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh){
set_spatial_node(p_navmesh);
navmesh=p_navmesh;
}
//////
///
///
void PinJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));
cursor_points.push_back(Vector3(0,0,+cs));
cursor_points.push_back(Vector3(0,0,-cs));
add_collision_segments(cursor_points);
add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
}
PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
////
void HingeJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
/*cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));*/
cursor_points.push_back(Vector3(0,0,+cs*2));
cursor_points.push_back(Vector3(0,0,-cs*2));
float ll = p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER);
float ul = p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER);
if (p3d->get_flag(HingeJoint::FLAG_USE_LIMIT) && ll<ul) {
const int points = 32;
for(int i=0;i<points;i++) {
float s = ll+i*(ul-ll)/points;
float n = ll+(i+1)*(ul-ll)/points;
Vector3 from=Vector3( -Math::sin(s),Math::cos(s), 0 )*cs;
Vector3 to=Vector3( -Math::sin(n),Math::cos(n), 0 )*cs;
if (i==points-1) {
cursor_points.push_back(to);
cursor_points.push_back(Vector3());
}
if (i==0) {
cursor_points.push_back(from);
cursor_points.push_back(Vector3());
}
cursor_points.push_back(from);
cursor_points.push_back(to);
}
cursor_points.push_back(Vector3(0,cs*1.5,0));
cursor_points.push_back(Vector3());
} else {
const int points = 32;
for(int i=0;i<points;i++) {
float s = ll+i*(Math_PI*2.0)/points;
float n = ll+(i+1)*(Math_PI*2.0)/points;
Vector3 from=Vector3( -Math::sin(s),Math::cos(s), 0 )*cs;
Vector3 to=Vector3( -Math::sin(n),Math::cos(n), 0 )*cs;
cursor_points.push_back(from);
cursor_points.push_back(to);
}
}
add_collision_segments(cursor_points);
add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
}
HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
///////
///
////
void SliderJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
/*cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));*/
cursor_points.push_back(Vector3(0,0,+cs*2));
cursor_points.push_back(Vector3(0,0,-cs*2));
float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER);
float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER);
float lll = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER);
float lul = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER);
if (lll>lul) {
cursor_points.push_back(Vector3(lul,0,0));
cursor_points.push_back(Vector3(lll,0,0));
cursor_points.push_back(Vector3(lul,-cs,-cs));
cursor_points.push_back(Vector3(lul,-cs,cs));
cursor_points.push_back(Vector3(lul,-cs,cs));
cursor_points.push_back(Vector3(lul,cs,cs));
cursor_points.push_back(Vector3(lul,cs,cs));
cursor_points.push_back(Vector3(lul,cs,-cs));
cursor_points.push_back(Vector3(lul,cs,-cs));
cursor_points.push_back(Vector3(lul,-cs,-cs));
cursor_points.push_back(Vector3(lll,-cs,-cs));
cursor_points.push_back(Vector3(lll,-cs,cs));
cursor_points.push_back(Vector3(lll,-cs,cs));
cursor_points.push_back(Vector3(lll,cs,cs));
cursor_points.push_back(Vector3(lll,cs,cs));
cursor_points.push_back(Vector3(lll,cs,-cs));
cursor_points.push_back(Vector3(lll,cs,-cs));
cursor_points.push_back(Vector3(lll,-cs,-cs));
} else {
cursor_points.push_back(Vector3(+cs*2,0,0));
cursor_points.push_back(Vector3(-cs*2,0,0));
}
if (ll<ul) {
const int points = 32;
for(int i=0;i<points;i++) {
float s = ll+i*(ul-ll)/points;
float n = ll+(i+1)*(ul-ll)/points;
Vector3 from=Vector3(0, Math::cos(s), -Math::sin(s) )*cs;
Vector3 to=Vector3(0,Math::cos(n), -Math::sin(n) )*cs;
if (i==points-1) {
cursor_points.push_back(to);
cursor_points.push_back(Vector3());
}
if (i==0) {
cursor_points.push_back(from);
cursor_points.push_back(Vector3());
}
cursor_points.push_back(from);
cursor_points.push_back(to);
}
cursor_points.push_back(Vector3(0,cs*1.5,0));
cursor_points.push_back(Vector3());
} else {
const int points = 32;
for(int i=0;i<points;i++) {
float s = ll+i*(Math_PI*2.0)/points;
float n = ll+(i+1)*(Math_PI*2.0)/points;
Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs;
Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs;
cursor_points.push_back(from);
cursor_points.push_back(to);
}
}
add_collision_segments(cursor_points);
add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
}
SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
///////
///
////
void ConeTwistJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> points;
float r = 1.0;
float w = r*Math::sin(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
float d = r*Math::cos(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
//swing
for(int i=0;i<360;i+=10) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+10);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(d,a.x,a.y));
points.push_back(Vector3(d,b.x,b.y));
if (i%90==0) {
points.push_back(Vector3(d,a.x,a.y));
points.push_back(Vector3());
}
}
points.push_back(Vector3());
points.push_back(Vector3(1,0,0));
//twist
/*
*/
float ts=Math::rad2deg(p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN));
ts=MIN(ts,720);
for(int i=0;i<int(ts);i+=5) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+5);
float c = i/720.0;
float cn = (i+5)/720.0;
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w*c;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w*cn;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(c,a.x,a.y));
points.push_back(Vector3(cn,b.x,b.y));
}
add_collision_segments(points);
add_lines(points,SpatialEditorGizmos::singleton->joint_material);
}
ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
////////
/// \brief SpatialEditorGizmos::singleton
///
///////
///
////
void Generic6DOFJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
for(int ax=0;ax<3;ax++) {
/*cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));
cursor_points.push_back(Vector3(0,0,+cs*2));
cursor_points.push_back(Vector3(0,0,-cs*2)); */
float ll;
float ul;
float lll;
float lul;
int a1,a2,a3;
bool enable_ang;
bool enable_lin;
switch(ax) {
case 0:
ll = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
ul = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
lll = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
lul = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
enable_ang = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
enable_lin = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
a1=0;
a2=1;
a3=2;
break;
case 1:
ll = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
ul = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
lll = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
lul = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
enable_ang = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
enable_lin = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
a1=2;
a2=0;
a3=1;
break;
case 2:
ll = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
ul = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
lll = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
lul = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
enable_ang = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
enable_lin = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
a1=1;
a2=2;
a3=0;
break;
}
#define ADD_VTX(x,y,z)\
{\
Vector3 v;\
v[a1]=(x);\
v[a2]=(y);\
v[a3]=(z);\
cursor_points.push_back(v);\
}
#define SET_VTX(what,x,y,z)\
{\
Vector3 v;\
v[a1]=(x);\
v[a2]=(y);\
v[a3]=(z);\
what=v;\
}
if (enable_lin && lll>=lul) {
ADD_VTX(lul,0,0);
ADD_VTX(lll,0,0);
ADD_VTX(lul,-cs,-cs);
ADD_VTX(lul,-cs,cs);
ADD_VTX(lul,-cs,cs);
ADD_VTX(lul,cs,cs);
ADD_VTX(lul,cs,cs);
ADD_VTX(lul,cs,-cs);
ADD_VTX(lul,cs,-cs);
ADD_VTX(lul,-cs,-cs);
ADD_VTX(lll,-cs,-cs);
ADD_VTX(lll,-cs,cs);
ADD_VTX(lll,-cs,cs);
ADD_VTX(lll,cs,cs);
ADD_VTX(lll,cs,cs);
ADD_VTX(lll,cs,-cs);
ADD_VTX(lll,cs,-cs);
ADD_VTX(lll,-cs,-cs);
} else {
ADD_VTX(+cs*2,0,0);
ADD_VTX(-cs*2,0,0);
}
if (enable_ang && ll<=ul) {
const int points = 32;
for(int i=0;i<points;i++) {
float s = ll+i*(ul-ll)/points;
float n = ll+(i+1)*(ul-ll)/points;
Vector3 from;
SET_VTX(from,0, Math::cos(s), -Math::sin(s) );
from*=cs;
Vector3 to;
SET_VTX(to,0,Math::cos(n), -Math::sin(n));
to*=cs;
if (i==points-1) {
cursor_points.push_back(to);
cursor_points.push_back(Vector3());
}
if (i==0) {
cursor_points.push_back(from);
cursor_points.push_back(Vector3());
}
cursor_points.push_back(from);
cursor_points.push_back(to);
}
ADD_VTX(0,cs*1.5,0);
cursor_points.push_back(Vector3());
} else {
const int points = 32;
for(int i=0;i<points;i++) {
float s = ll+i*(Math_PI*2.0)/points;
float n = ll+(i+1)*(Math_PI*2.0)/points;
// Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs;
// Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs;
Vector3 from;
SET_VTX(from,0, Math::cos(s), -Math::sin(s) );
from*=cs;
Vector3 to;
SET_VTX(to,0,Math::cos(n), -Math::sin(n));
to*=cs;
cursor_points.push_back(from);
cursor_points.push_back(to);
}
}
}
#undef ADD_VTX
#undef SET_VTX
add_collision_segments(cursor_points);
add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
}
Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
///////
///
////
SpatialEditorGizmos *SpatialEditorGizmos::singleton=NULL;
Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
if (p_spatial->cast_to<Light>()) {
Ref<LightSpatialGizmo> lsg = memnew( LightSpatialGizmo(p_spatial->cast_to<Light>()) );
return lsg;
}
if (p_spatial->cast_to<Listener>()) {
Ref<ListenerSpatialGizmo> misg = memnew(ListenerSpatialGizmo(p_spatial->cast_to<Listener>()));
return misg;
}
if (p_spatial->cast_to<Camera>()) {
Ref<CameraSpatialGizmo> lsg = memnew( CameraSpatialGizmo(p_spatial->cast_to<Camera>()) );
return lsg;
}
if (p_spatial->cast_to<Skeleton>()) {
Ref<SkeletonSpatialGizmo> lsg = memnew( SkeletonSpatialGizmo(p_spatial->cast_to<Skeleton>()) );
return lsg;
}
if (p_spatial->cast_to<Position3D>()) {
Ref<Position3DSpatialGizmo> lsg = memnew( Position3DSpatialGizmo(p_spatial->cast_to<Position3D>()) );
return lsg;
}
if (p_spatial->cast_to<MeshInstance>()) {
Ref<MeshInstanceSpatialGizmo> misg = memnew( MeshInstanceSpatialGizmo(p_spatial->cast_to<MeshInstance>()) );
return misg;
}
if (p_spatial->cast_to<Room>()) {
Ref<RoomSpatialGizmo> misg = memnew( RoomSpatialGizmo(p_spatial->cast_to<Room>()) );
return misg;
}
if (p_spatial->cast_to<NavigationMeshInstance>()) {
Ref<NavigationMeshSpatialGizmo> misg = memnew( NavigationMeshSpatialGizmo(p_spatial->cast_to<NavigationMeshInstance>()) );
return misg;
}
if (p_spatial->cast_to<RayCast>()) {
Ref<RayCastSpatialGizmo> misg = memnew( RayCastSpatialGizmo(p_spatial->cast_to<RayCast>()) );
return misg;
}
if (p_spatial->cast_to<Portal>()) {
Ref<PortalSpatialGizmo> misg = memnew( PortalSpatialGizmo(p_spatial->cast_to<Portal>()) );
return misg;
}
if (p_spatial->cast_to<TestCube>()) {
Ref<TestCubeSpatialGizmo> misg = memnew( TestCubeSpatialGizmo(p_spatial->cast_to<TestCube>()) );
return misg;
}
if (p_spatial->cast_to<SpatialPlayer>()) {
Ref<SpatialPlayerSpatialGizmo> misg = memnew( SpatialPlayerSpatialGizmo(p_spatial->cast_to<SpatialPlayer>()) );
return misg;
}
if (p_spatial->cast_to<CollisionShape>()) {
Ref<CollisionShapeSpatialGizmo> misg = memnew( CollisionShapeSpatialGizmo(p_spatial->cast_to<CollisionShape>()) );
return misg;
}
if (p_spatial->cast_to<VisibilityNotifier>()) {
Ref<VisibilityNotifierGizmo> misg = memnew( VisibilityNotifierGizmo(p_spatial->cast_to<VisibilityNotifier>()) );
return misg;
}
if (p_spatial->cast_to<VehicleWheel>()) {
Ref<VehicleWheelSpatialGizmo> misg = memnew( VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>()) );
return misg;
}
if (p_spatial->cast_to<PinJoint>()) {
Ref<PinJointSpatialGizmo> misg = memnew( PinJointSpatialGizmo(p_spatial->cast_to<PinJoint>()) );
return misg;
}
if (p_spatial->cast_to<HingeJoint>()) {
Ref<HingeJointSpatialGizmo> misg = memnew( HingeJointSpatialGizmo(p_spatial->cast_to<HingeJoint>()) );
return misg;
}
if (p_spatial->cast_to<SliderJoint>()) {
Ref<SliderJointSpatialGizmo> misg = memnew( SliderJointSpatialGizmo(p_spatial->cast_to<SliderJoint>()) );
return misg;
}
if (p_spatial->cast_to<ConeTwistJoint>()) {
Ref<ConeTwistJointSpatialGizmo> misg = memnew( ConeTwistJointSpatialGizmo(p_spatial->cast_to<ConeTwistJoint>()) );
return misg;
}
if (p_spatial->cast_to<Generic6DOFJoint>()) {
Ref<Generic6DOFJointSpatialGizmo> misg = memnew( Generic6DOFJointSpatialGizmo(p_spatial->cast_to<Generic6DOFJoint>()) );
return misg;
}
if (p_spatial->cast_to<CollisionPolygon>()) {
Ref<CollisionPolygonSpatialGizmo> misg = memnew( CollisionPolygonSpatialGizmo(p_spatial->cast_to<CollisionPolygon>()) );
return misg;
}
return Ref<SpatialEditorGizmo>();
}
Ref<FixedMaterial> SpatialEditorGizmos::create_line_material(const Color& p_base_color) {
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color);
return line_material;
}
Ref<FixedMaterial> SpatialEditorGizmos::create_solid_material(const Color& p_base_color) {
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color);
return line_material;
}
SpatialEditorGizmos::SpatialEditorGizmos() {
singleton=this;
handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
handle_material->set_flag(Material::FLAG_UNSHADED, true);
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.8));
handle2_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
handle2_material->set_flag(Material::FLAG_UNSHADED, true);
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons");
handle2_material->set_point_size(handle_t->get_width());
handle2_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle_t);
handle2_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
light_material = create_line_material(Color(1,1,0.2));
light_material_omni_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
light_material_omni_icon->set_flag(Material::FLAG_UNSHADED, true);
light_material_omni_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
light_material_omni_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
light_material_omni_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
light_material_omni_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
light_material_omni_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoLight","EditorIcons"));
light_material_directional_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
light_material_directional_icon->set_flag(Material::FLAG_UNSHADED, true);
light_material_directional_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
light_material_directional_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
light_material_directional_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
light_material_directional_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
light_material_directional_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight","EditorIcons"));
camera_material = create_line_material(Color(1.0,0.5,1.0));
navmesh_edge_material = create_line_material(Color(0.1,0.8,1.0));
navmesh_solid_material = create_solid_material(Color(0.1,0.8,1.0,0.4));
navmesh_edge_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
navmesh_solid_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
navmesh_edge_material_disabled = create_line_material(Color(1.0,0.8,0.1));
navmesh_solid_material_disabled = create_solid_material(Color(1.0,0.8,0.1,0.4));
navmesh_edge_material_disabled->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
navmesh_solid_material_disabled->set_flag(Material::FLAG_DOUBLE_SIDED,true);
skeleton_material = create_line_material(Color(0.6,1.0,0.3));
skeleton_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
skeleton_material->set_flag(Material::FLAG_UNSHADED,true);
skeleton_material->set_flag(Material::FLAG_ONTOP,true);
skeleton_material->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
//position 3D Shared mesh
pos3d_mesh = Ref<Mesh>( memnew( Mesh ) );
{
DVector<Vector3> cursor_points;
DVector<Color> cursor_colors;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));
cursor_points.push_back(Vector3(0,0,+cs));
cursor_points.push_back(Vector3(0,0,-cs));
cursor_colors.push_back(Color(1,0.5,0.5,0.7));
cursor_colors.push_back(Color(1,0.5,0.5,0.7));
cursor_colors.push_back(Color(0.5,1,0.5,0.7));
cursor_colors.push_back(Color(0.5,1,0.5,0.7));
cursor_colors.push_back(Color(0.5,0.5,1,0.7));
cursor_colors.push_back(Color(0.5,0.5,1,0.7));
Ref<FixedMaterial> mat = memnew( FixedMaterial );
mat->set_flag(Material::FLAG_UNSHADED,true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX]=cursor_points;
d[Mesh::ARRAY_COLOR]=cursor_colors;
pos3d_mesh->add_surface(Mesh::PRIMITIVE_LINES,d);
pos3d_mesh->surface_set_material(0,mat);
}
listener_line_mesh = Ref<Mesh>(memnew(Mesh));
{
DVector<Vector3> cursor_points;
DVector<Color> cursor_colors;
cursor_points.push_back(Vector3(0, 0, 0));
cursor_points.push_back(Vector3(0, 0, -1.0));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
Ref<FixedMaterial> mat = memnew(FixedMaterial);
mat->set_flag(Material::FLAG_UNSHADED, true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
listener_line_mesh->add_surface(Mesh::PRIMITIVE_LINES, d);
listener_line_mesh->surface_set_material(0, mat);
}
sample_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
sample_player_icon->set_flag(Material::FLAG_UNSHADED, true);
sample_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
sample_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
sample_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
sample_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
sample_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer","EditorIcons"));
room_material = create_line_material(Color(1.0,0.6,0.9));
portal_material = create_line_material(Color(1.0,0.8,0.6));
raycast_material = create_line_material(Color(1.0,0.8,0.6));
car_wheel_material = create_line_material(Color(0.6,0.8,1.0));
visibility_notifier_material = create_line_material(Color(1.0,0.5,1.0));
joint_material = create_line_material(Color(0.6,0.8,1.0));
stream_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
stream_player_icon->set_flag(Material::FLAG_UNSHADED, true);
stream_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
stream_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
stream_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
stream_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
stream_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer","EditorIcons"));
visibility_notifier_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
visibility_notifier_icon->set_flag(Material::FLAG_UNSHADED, true);
visibility_notifier_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
visibility_notifier_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
visibility_notifier_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
visibility_notifier_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
visibility_notifier_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("Visible","EditorIcons"));
listener_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
listener_icon->set_flag(Material::FLAG_UNSHADED, true);
listener_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
listener_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
listener_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
listener_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
listener_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons"));
{
DVector<Vector3> vertices;
#undef ADD_VTX
#define ADD_VTX(m_idx);\
vertices.push_back( face_points[m_idx] );
for (int i=0;i<6;i++) {
Vector3 face_points[4];
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
}
//tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
//tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
}
test_cube_tm = Ref<TriangleMesh>( memnew( TriangleMesh ) );
test_cube_tm->create(vertices);
}
shape_material = create_line_material(Color(0.2,1,1.0));
}