godot/modules/mono/config.py
Ignacio Etcheverry 9f469887fc Buildsystem improvements for the Mono module
- Make sure to search the mono installation directory for the right architecture in the windows registry.
- Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin.
- Add hint path for MSBuild in OSX.
- Copy shared library on Unix if not statically linking.
- Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0.
- SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command.
- Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork).
- Cleanup.
2017-10-29 04:26:13 +01:00

184 lines
5.9 KiB
Python

import imp
import os
import sys
from SCons.Script import BoolVariable, Environment, Variables
monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
def find_file_in_dir(directory, files, prefix='', extension=''):
if not extension.startswith('.'):
extension = '.' + extension
for curfile in files:
if os.path.isfile(os.path.join(directory, prefix + curfile + extension)):
return curfile
return ''
def can_build(platform):
if platform in ["javascript"]:
return False # Not yet supported
return True
def is_enabled():
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
return False
def copy_file_no_replace(src_dir, dst_dir, name):
from shutil import copyfile
src_path = os.path.join(src_dir, name)
dst_path = os.path.join(dst_dir, name)
need_copy = True
if not os.path.isdir(dst_dir):
os.mkdir(dst_dir)
elif os.path.exists(dst_path):
need_copy = False
if need_copy:
copyfile(src_path, dst_path)
def configure(env):
env.use_ptrcall = True
envvars = Variables()
envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
envvars.Update(env)
bits = env['bits']
mono_static = env['mono_static']
mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0']
if env['platform'] == 'windows':
if mono_static:
raise RuntimeError('mono-static: Not supported on Windows')
if bits == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
elif os.name == 'nt':
mono_root = monoreg.find_mono_root_dir(bits)
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
elif os.name == 'nt':
mono_root = monoreg.find_mono_root_dir(bits)
if not mono_root:
raise RuntimeError('Mono installation directory not found')
mono_lib_path = os.path.join(mono_root, 'lib')
env.Append(LIBPATH=mono_lib_path)
env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
if not mono_lib_name:
raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
if os.getenv('VCINSTALLDIR'):
env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
else:
env.Append(LIBS=mono_lib_name)
mono_bin_path = os.path.join(mono_root, 'bin')
mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll')
if not mono_dll_name:
raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path)
copy_file_no_replace(mono_bin_path, 'bin', mono_dll_name + '.dll')
else:
sharedlib_ext = '.dylib' if sys.platform == 'darwin' else '.so'
mono_root = ''
if bits == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
if mono_root:
mono_lib_path = os.path.join(mono_root, 'lib')
env.Append(LIBPATH=mono_lib_path)
env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
mono_lib = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension='.a')
if not mono_lib:
raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
env.Append(CPPFLAGS=['-D_REENTRANT'])
if mono_static:
mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
if sys.platform == "darwin":
env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
elif sys.platform == "linux" or sys.platform == "linux2":
env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
else:
raise RuntimeError('mono-static: Not supported on this platform')
else:
env.Append(LIBS=[mono_lib])
if sys.platform == "darwin":
env.Append(LIBS=['iconv', 'pthread'])
elif sys.platform == "linux" or sys.platform == "linux2":
env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
if not mono_static:
mono_so_name = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension=sharedlib_ext)
if not mono_so_name:
raise RuntimeError('Could not find mono shared library in: ' + mono_lib_path)
copy_file_no_replace(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
else:
if mono_static:
raise RuntimeError('mono-static: Not supported with pkg-config. Specify a mono prefix manually')
env.ParseConfig('pkg-config monosgen-2 --cflags --libs')
mono_lib_path = ''
mono_so_name = ''
tmpenv = Environment()
tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L')
for hint_dir in tmpenv['LIBPATH']:
name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext)
if name_found:
mono_lib_path = hint_dir
mono_so_name = name_found
break
if not mono_so_name:
raise RuntimeError('Could not find mono shared library in: ' + str(tmpenv['LIBPATH']))
copy_file_no_replace(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
env.Append(LINKFLAGS='-rdynamic')
def get_doc_classes():
return ["@C#", "CSharpScript", "GodotSharp"]
def get_doc_path():
return "doc_classes"