godot/modules/mono/editor/GodotSharpTools
Ignacio Etcheverry 9f469887fc Buildsystem improvements for the Mono module
- Make sure to search the mono installation directory for the right architecture in the windows registry.
- Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin.
- Add hint path for MSBuild in OSX.
- Copy shared library on Unix if not statically linking.
- Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0.
- SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command.
- Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork).
- Cleanup.
2017-10-29 04:26:13 +01:00
..
Build Buildsystem improvements for the Mono module 2017-10-29 04:26:13 +01:00
Editor Added mono module 2017-10-03 00:01:26 +02:00
Project Add C# script to csproj when attaching it to an object 2017-10-05 00:10:51 +02:00
Properties Added mono module 2017-10-03 00:01:26 +02:00
GodotSharpTools.csproj Added mono module 2017-10-03 00:01:26 +02:00
GodotSharpTools.sln Added mono module 2017-10-03 00:01:26 +02:00
GodotSharpTools.userprefs Added mono module 2017-10-03 00:01:26 +02:00
StringExtensions.cs Added mono module 2017-10-03 00:01:26 +02:00