79 lines
3.2 KiB
C++
79 lines
3.2 KiB
C++
/*************************************************************************/
|
|
/* audio_stream.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef AUDIO_STREAM_H
|
|
#define AUDIO_STREAM_H
|
|
|
|
#include "resource.h"
|
|
#include "servers/audio_server.h"
|
|
|
|
class AudioStreamPlayback : public Reference {
|
|
|
|
OBJ_TYPE(AudioStreamPlayback, Reference);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void play(float p_from_pos = 0) = 0;
|
|
virtual void stop() = 0;
|
|
virtual bool is_playing() const = 0;
|
|
|
|
virtual void set_loop(bool p_enable) = 0;
|
|
virtual bool has_loop() const = 0;
|
|
|
|
virtual void set_loop_restart_time(float p_time) = 0;
|
|
|
|
virtual int get_loop_count() const = 0;
|
|
|
|
virtual float get_pos() const = 0;
|
|
virtual void seek_pos(float p_time) = 0;
|
|
|
|
virtual int mix(int16_t *p_bufer, int p_frames) = 0;
|
|
|
|
virtual float get_length() const = 0;
|
|
virtual String get_stream_name() const = 0;
|
|
|
|
virtual int get_channels() const = 0;
|
|
virtual int get_mix_rate() const = 0;
|
|
virtual int get_minimum_buffer_size() const = 0;
|
|
};
|
|
|
|
class AudioStream : public Resource {
|
|
|
|
OBJ_TYPE(AudioStream, Resource);
|
|
OBJ_SAVE_TYPE(AudioStream); //children are all saved as AudioStream, so they can be exchanged
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual Ref<AudioStreamPlayback> instance_playback() = 0;
|
|
};
|
|
|
|
#endif // AUDIO_STREAM_H
|