736 lines
20 KiB
C++
736 lines
20 KiB
C++
/*************************************************************************/
|
|
/* animated_sprite.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "animated_sprite.h"
|
|
#include "core/os/os.h"
|
|
#include "scene/scene_string_names.h"
|
|
|
|
#define NORMAL_SUFFIX "_normal"
|
|
|
|
Dictionary AnimatedSprite::_edit_get_state() const {
|
|
Dictionary state = Node2D::_edit_get_state();
|
|
state["offset"] = offset;
|
|
return state;
|
|
}
|
|
|
|
void AnimatedSprite::_edit_set_state(const Dictionary &p_state) {
|
|
Node2D::_edit_set_state(p_state);
|
|
set_offset(p_state["offset"]);
|
|
}
|
|
|
|
void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
|
|
set_offset(get_offset() - p_pivot);
|
|
set_position(get_transform().xform(p_pivot));
|
|
}
|
|
|
|
Point2 AnimatedSprite::_edit_get_pivot() const {
|
|
return Vector2();
|
|
}
|
|
|
|
bool AnimatedSprite::_edit_use_pivot() const {
|
|
return true;
|
|
}
|
|
|
|
Rect2 AnimatedSprite::_edit_get_rect() const {
|
|
return _get_rect();
|
|
}
|
|
|
|
bool AnimatedSprite::_edit_use_rect() const {
|
|
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
|
|
return false;
|
|
}
|
|
Ref<Texture> t;
|
|
if (animation)
|
|
t = frames->get_frame(animation, frame);
|
|
if (t.is_null())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
Rect2 AnimatedSprite::get_anchorable_rect() const {
|
|
return _get_rect();
|
|
}
|
|
|
|
Rect2 AnimatedSprite::_get_rect() const {
|
|
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
|
|
return Rect2();
|
|
}
|
|
|
|
Ref<Texture> t;
|
|
if (animation)
|
|
t = frames->get_frame(animation, frame);
|
|
if (t.is_null())
|
|
return Rect2();
|
|
Size2 s = t->get_size();
|
|
|
|
Point2 ofs = offset;
|
|
if (centered)
|
|
ofs -= Size2(s) / 2;
|
|
|
|
if (s == Size2(0, 0))
|
|
s = Size2(1, 1);
|
|
|
|
return Rect2(ofs, s);
|
|
}
|
|
|
|
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
|
|
|
|
Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND(!E);
|
|
|
|
if (p_at_pos >= 0 && p_at_pos < E->get().frames.size())
|
|
E->get().frames.insert(p_at_pos, p_frame);
|
|
else
|
|
E->get().frames.push_back(p_frame);
|
|
|
|
emit_changed();
|
|
}
|
|
|
|
int SpriteFrames::get_frame_count(const StringName &p_anim) const {
|
|
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_V(!E, 0);
|
|
|
|
return E->get().frames.size();
|
|
}
|
|
|
|
void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
|
|
|
|
Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND(!E);
|
|
|
|
E->get().frames.remove(p_idx);
|
|
emit_changed();
|
|
}
|
|
void SpriteFrames::clear(const StringName &p_anim) {
|
|
|
|
Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND(!E);
|
|
|
|
E->get().frames.clear();
|
|
emit_changed();
|
|
}
|
|
|
|
void SpriteFrames::clear_all() {
|
|
|
|
animations.clear();
|
|
add_animation("default");
|
|
}
|
|
|
|
void SpriteFrames::add_animation(const StringName &p_anim) {
|
|
|
|
ERR_FAIL_COND(animations.has(p_anim));
|
|
|
|
animations[p_anim] = Anim();
|
|
animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
|
|
}
|
|
|
|
bool SpriteFrames::has_animation(const StringName &p_anim) const {
|
|
|
|
return animations.has(p_anim);
|
|
}
|
|
void SpriteFrames::remove_animation(const StringName &p_anim) {
|
|
|
|
animations.erase(p_anim);
|
|
}
|
|
|
|
void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
|
|
|
|
ERR_FAIL_COND(!animations.has(p_prev));
|
|
ERR_FAIL_COND(animations.has(p_next));
|
|
|
|
Anim anim = animations[p_prev];
|
|
animations.erase(p_prev);
|
|
animations[p_next] = anim;
|
|
animations[p_next].normal_name = String(p_next) + NORMAL_SUFFIX;
|
|
}
|
|
|
|
Vector<String> SpriteFrames::_get_animation_list() const {
|
|
|
|
Vector<String> ret;
|
|
List<StringName> al;
|
|
get_animation_list(&al);
|
|
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
|
|
|
|
ret.push_back(E->get());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
|
|
|
|
for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
|
|
r_animations->push_back(E->key());
|
|
}
|
|
}
|
|
|
|
Vector<String> SpriteFrames::get_animation_names() const {
|
|
|
|
Vector<String> names;
|
|
for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
|
|
names.push_back(E->key());
|
|
}
|
|
names.sort();
|
|
return names;
|
|
}
|
|
|
|
void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
|
|
|
|
ERR_FAIL_COND(p_fps < 0);
|
|
Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND(!E);
|
|
E->get().speed = p_fps;
|
|
}
|
|
float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
|
|
|
|
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_V(!E, 0);
|
|
return E->get().speed;
|
|
}
|
|
|
|
void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
|
|
Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND(!E);
|
|
E->get().loop = p_loop;
|
|
}
|
|
bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
|
|
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_V(!E, false);
|
|
return E->get().loop;
|
|
}
|
|
|
|
void SpriteFrames::_set_frames(const Array &p_frames) {
|
|
|
|
clear_all();
|
|
Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
|
|
ERR_FAIL_COND(!E);
|
|
|
|
E->get().frames.resize(p_frames.size());
|
|
for (int i = 0; i < E->get().frames.size(); i++)
|
|
E->get().frames.write[i] = p_frames[i];
|
|
}
|
|
Array SpriteFrames::_get_frames() const {
|
|
|
|
return Array();
|
|
}
|
|
|
|
Array SpriteFrames::_get_animations() const {
|
|
|
|
Array anims;
|
|
for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
|
|
Dictionary d;
|
|
d["name"] = E->key();
|
|
d["speed"] = E->get().speed;
|
|
d["loop"] = E->get().loop;
|
|
Array frames;
|
|
for (int i = 0; i < E->get().frames.size(); i++) {
|
|
frames.push_back(E->get().frames[i]);
|
|
}
|
|
d["frames"] = frames;
|
|
anims.push_back(d);
|
|
}
|
|
|
|
return anims;
|
|
}
|
|
void SpriteFrames::_set_animations(const Array &p_animations) {
|
|
|
|
animations.clear();
|
|
for (int i = 0; i < p_animations.size(); i++) {
|
|
|
|
Dictionary d = p_animations[i];
|
|
|
|
ERR_CONTINUE(!d.has("name"));
|
|
ERR_CONTINUE(!d.has("speed"));
|
|
ERR_CONTINUE(!d.has("loop"));
|
|
ERR_CONTINUE(!d.has("frames"));
|
|
|
|
Anim anim;
|
|
anim.speed = d["speed"];
|
|
anim.loop = d["loop"];
|
|
Array frames = d["frames"];
|
|
for (int j = 0; j < frames.size(); j++) {
|
|
|
|
RES res = frames[j];
|
|
anim.frames.push_back(res);
|
|
}
|
|
|
|
animations[d["name"]] = anim;
|
|
}
|
|
}
|
|
|
|
void SpriteFrames::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
|
|
ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
|
|
ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
|
|
ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
|
|
ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
|
|
ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
|
|
ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
|
|
ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
|
|
ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
|
|
ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
|
|
ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
|
|
ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
|
|
ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
|
|
ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
|
|
}
|
|
|
|
SpriteFrames::SpriteFrames() {
|
|
|
|
add_animation(SceneStringNames::get_singleton()->_default);
|
|
}
|
|
|
|
void AnimatedSprite::_validate_property(PropertyInfo &property) const {
|
|
|
|
if (!frames.is_valid())
|
|
return;
|
|
if (property.name == "animation") {
|
|
|
|
property.hint = PROPERTY_HINT_ENUM;
|
|
List<StringName> names;
|
|
frames->get_animation_list(&names);
|
|
names.sort_custom<StringName::AlphCompare>();
|
|
|
|
bool current_found = false;
|
|
|
|
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
|
|
if (E->prev()) {
|
|
property.hint_string += ",";
|
|
}
|
|
|
|
property.hint_string += String(E->get());
|
|
if (animation == E->get()) {
|
|
current_found = true;
|
|
}
|
|
}
|
|
|
|
if (!current_found) {
|
|
if (property.hint_string == String()) {
|
|
property.hint_string = String(animation);
|
|
} else {
|
|
property.hint_string = String(animation) + "," + property.hint_string;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (property.name == "frame") {
|
|
|
|
property.hint = PROPERTY_HINT_SPRITE_FRAME;
|
|
|
|
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
|
|
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimatedSprite::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
case NOTIFICATION_INTERNAL_PROCESS: {
|
|
|
|
if (frames.is_null())
|
|
return;
|
|
if (!frames->has_animation(animation))
|
|
return;
|
|
if (frame < 0)
|
|
return;
|
|
|
|
float speed = frames->get_animation_speed(animation) * speed_scale;
|
|
if (speed == 0)
|
|
return; //do nothing
|
|
|
|
float remaining = get_process_delta_time();
|
|
|
|
while (remaining) {
|
|
|
|
if (timeout <= 0) {
|
|
|
|
timeout = _get_frame_duration();
|
|
|
|
int fc = frames->get_frame_count(animation);
|
|
if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
|
|
if (frames->get_animation_loop(animation)) {
|
|
if (backwards)
|
|
frame = fc - 1;
|
|
else
|
|
frame = 0;
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->animation_finished);
|
|
} else {
|
|
if (backwards)
|
|
frame = 0;
|
|
else
|
|
frame = fc - 1;
|
|
|
|
if (!is_over) {
|
|
is_over = true;
|
|
emit_signal(SceneStringNames::get_singleton()->animation_finished);
|
|
}
|
|
}
|
|
} else {
|
|
if (backwards)
|
|
frame--;
|
|
else
|
|
frame++;
|
|
}
|
|
|
|
update();
|
|
_change_notify("frame");
|
|
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
|
}
|
|
|
|
float to_process = MIN(timeout, remaining);
|
|
remaining -= to_process;
|
|
timeout -= to_process;
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_DRAW: {
|
|
|
|
if (frames.is_null())
|
|
return;
|
|
if (frame < 0)
|
|
return;
|
|
if (!frames->has_animation(animation))
|
|
return;
|
|
|
|
Ref<Texture> texture = frames->get_frame(animation, frame);
|
|
if (texture.is_null())
|
|
return;
|
|
|
|
Ref<Texture> normal = frames->get_normal_frame(animation, frame);
|
|
|
|
RID ci = get_canvas_item();
|
|
|
|
Size2i s;
|
|
s = texture->get_size();
|
|
Point2 ofs = offset;
|
|
if (centered)
|
|
ofs -= s / 2;
|
|
|
|
if (Engine::get_singleton()->get_use_pixel_snap()) {
|
|
ofs = ofs.floor();
|
|
}
|
|
Rect2 dst_rect(ofs, s);
|
|
|
|
if (hflip)
|
|
dst_rect.size.x = -dst_rect.size.x;
|
|
if (vflip)
|
|
dst_rect.size.y = -dst_rect.size.y;
|
|
|
|
texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false, normal);
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
|
|
|
|
if (frames.is_valid())
|
|
frames->disconnect("changed", this, "_res_changed");
|
|
frames = p_frames;
|
|
if (frames.is_valid())
|
|
frames->connect("changed", this, "_res_changed");
|
|
|
|
if (!frames.is_valid()) {
|
|
frame = 0;
|
|
} else {
|
|
set_frame(frame);
|
|
}
|
|
|
|
_change_notify();
|
|
_reset_timeout();
|
|
update();
|
|
update_configuration_warning();
|
|
}
|
|
|
|
Ref<SpriteFrames> AnimatedSprite::get_sprite_frames() const {
|
|
|
|
return frames;
|
|
}
|
|
|
|
void AnimatedSprite::set_frame(int p_frame) {
|
|
|
|
if (!frames.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
if (frames->has_animation(animation)) {
|
|
int limit = frames->get_frame_count(animation);
|
|
if (p_frame >= limit)
|
|
p_frame = limit - 1;
|
|
}
|
|
|
|
if (p_frame < 0)
|
|
p_frame = 0;
|
|
|
|
if (frame == p_frame)
|
|
return;
|
|
|
|
frame = p_frame;
|
|
_reset_timeout();
|
|
update();
|
|
_change_notify("frame");
|
|
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
|
}
|
|
int AnimatedSprite::get_frame() const {
|
|
|
|
return frame;
|
|
}
|
|
|
|
void AnimatedSprite::set_speed_scale(float p_speed_scale) {
|
|
|
|
float elapsed = _get_frame_duration() - timeout;
|
|
|
|
speed_scale = MAX(p_speed_scale, 0.0f);
|
|
|
|
// We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
|
|
_reset_timeout();
|
|
timeout -= elapsed;
|
|
}
|
|
|
|
float AnimatedSprite::get_speed_scale() const {
|
|
|
|
return speed_scale;
|
|
}
|
|
|
|
void AnimatedSprite::set_centered(bool p_center) {
|
|
|
|
centered = p_center;
|
|
update();
|
|
item_rect_changed();
|
|
}
|
|
|
|
bool AnimatedSprite::is_centered() const {
|
|
|
|
return centered;
|
|
}
|
|
|
|
void AnimatedSprite::set_offset(const Point2 &p_offset) {
|
|
|
|
offset = p_offset;
|
|
update();
|
|
item_rect_changed();
|
|
_change_notify("offset");
|
|
}
|
|
Point2 AnimatedSprite::get_offset() const {
|
|
|
|
return offset;
|
|
}
|
|
|
|
void AnimatedSprite::set_flip_h(bool p_flip) {
|
|
|
|
hflip = p_flip;
|
|
update();
|
|
}
|
|
bool AnimatedSprite::is_flipped_h() const {
|
|
|
|
return hflip;
|
|
}
|
|
|
|
void AnimatedSprite::set_flip_v(bool p_flip) {
|
|
|
|
vflip = p_flip;
|
|
update();
|
|
}
|
|
bool AnimatedSprite::is_flipped_v() const {
|
|
|
|
return vflip;
|
|
}
|
|
|
|
void AnimatedSprite::_res_changed() {
|
|
|
|
set_frame(frame);
|
|
_change_notify("frame");
|
|
_change_notify("animation");
|
|
update();
|
|
}
|
|
|
|
void AnimatedSprite::_set_playing(bool p_playing) {
|
|
|
|
if (playing == p_playing)
|
|
return;
|
|
playing = p_playing;
|
|
_reset_timeout();
|
|
set_process_internal(playing);
|
|
}
|
|
|
|
bool AnimatedSprite::_is_playing() const {
|
|
|
|
return playing;
|
|
}
|
|
|
|
void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) {
|
|
|
|
if (p_animation)
|
|
set_animation(p_animation);
|
|
|
|
backwards = p_backwards;
|
|
_set_playing(true);
|
|
}
|
|
|
|
void AnimatedSprite::stop() {
|
|
|
|
_set_playing(false);
|
|
}
|
|
|
|
bool AnimatedSprite::is_playing() const {
|
|
|
|
return playing;
|
|
}
|
|
|
|
float AnimatedSprite::_get_frame_duration() {
|
|
if (frames.is_valid() && frames->has_animation(animation)) {
|
|
float speed = frames->get_animation_speed(animation) * speed_scale;
|
|
if (speed > 0) {
|
|
return 1.0 / speed;
|
|
}
|
|
}
|
|
return 0.0;
|
|
}
|
|
|
|
void AnimatedSprite::_reset_timeout() {
|
|
|
|
if (!playing)
|
|
return;
|
|
|
|
timeout = _get_frame_duration();
|
|
is_over = false;
|
|
}
|
|
|
|
void AnimatedSprite::set_animation(const StringName &p_animation) {
|
|
|
|
ERR_EXPLAIN(vformat("There is no animation with name '%s'.", p_animation));
|
|
ERR_FAIL_COND(frames->get_animation_names().find(p_animation) == -1);
|
|
|
|
if (animation == p_animation)
|
|
return;
|
|
|
|
animation = p_animation;
|
|
_reset_timeout();
|
|
set_frame(0);
|
|
_change_notify();
|
|
update();
|
|
}
|
|
StringName AnimatedSprite::get_animation() const {
|
|
|
|
return animation;
|
|
}
|
|
|
|
String AnimatedSprite::get_configuration_warning() const {
|
|
|
|
if (frames.is_null()) {
|
|
return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite to display frames.");
|
|
}
|
|
|
|
return String();
|
|
}
|
|
|
|
void AnimatedSprite::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite::set_sprite_frames);
|
|
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite::get_sprite_frames);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite::set_animation);
|
|
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite::get_animation);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing);
|
|
ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing);
|
|
|
|
ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop);
|
|
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite::set_centered);
|
|
ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite::is_centered);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AnimatedSprite::set_offset);
|
|
ClassDB::bind_method(D_METHOD("get_offset"), &AnimatedSprite::get_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &AnimatedSprite::set_flip_h);
|
|
ClassDB::bind_method(D_METHOD("is_flipped_h"), &AnimatedSprite::is_flipped_h);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &AnimatedSprite::set_flip_v);
|
|
ClassDB::bind_method(D_METHOD("is_flipped_v"), &AnimatedSprite::is_flipped_v);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite::set_frame);
|
|
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite::get_frame);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite::set_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite::get_speed_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite::_res_changed);
|
|
|
|
ADD_SIGNAL(MethodInfo("frame_changed"));
|
|
ADD_SIGNAL(MethodInfo("animation_finished"));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
|
|
}
|
|
|
|
AnimatedSprite::AnimatedSprite() {
|
|
|
|
centered = true;
|
|
hflip = false;
|
|
vflip = false;
|
|
|
|
frame = 0;
|
|
speed_scale = 1.0f;
|
|
playing = false;
|
|
backwards = false;
|
|
animation = "default";
|
|
timeout = 0;
|
|
is_over = false;
|
|
}
|