godot/servers
2020-02-11 11:53:26 +01:00
..
arvr Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
camera Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
physics_2d Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
visual Modify RenderingDevice to use RIDs, now that they are O(1) 2020-02-11 11:53:26 +01:00
arvr_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Workaround WebM playback bug after AudioServer latency fixes 2020-02-07 21:01:05 +01:00
audio_server.h Workaround WebM playback bug after AudioServer latency fixes 2020-02-07 21:01:05 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_2d_server.cpp Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
navigation_2d_server.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
navigation_server.cpp Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
navigation_server.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
physics_2d_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
register_server_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server.cpp Add project setting for max irradiance size 2020-01-25 13:27:13 -08:00
visual_server.h Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00