godot/core/crypto
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
..
crypto.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
crypto.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
crypto_core.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
crypto_core.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
hashing_context.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
hashing_context.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00