godot/drivers/gles2
Rémi Verschelde 19f79d04fb
Merge pull request #26005 from clayjohn/gles2_shadow_color
Added shadow_color property to gles2
2019-02-18 13:48:17 +01:00
..
shaders added shadow_color property to gles2 2019-02-17 23:57:57 -08:00
rasterizer_canvas_gles2.cpp Fix infinite recursion in GLES2 _copy_texscreen 2019-02-12 23:38:33 +01:00
rasterizer_canvas_gles2.h Support SCREEN_TEXTURE in GLES2, fixes #25405 2019-02-12 18:49:57 -03:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Merge pull request #26005 from clayjohn/gles2_shadow_color 2019-02-18 13:48:17 +01:00
rasterizer_scene_gles2.h Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
rasterizer_storage_gles2.cpp Properly get proxy texture size for canvas light, fixes #17067 2019-01-27 16:57:05 -03:00
rasterizer_storage_gles2.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_gles2.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00