No description
Find a file
2020-12-06 01:12:10 +01:00
.github [HTML5] Enforce JavaScript style with eslint. 2020-11-23 13:26:19 +01:00
core Fix .pck lookup for extensionless binary in macOS resources. 2020-12-02 16:08:29 +01:00
doc Fix incorrect Curve3D.interpolate_baked() description 2020-12-02 16:03:06 +01:00
drivers Prevent ALSA audio corruption 2020-12-01 09:00:53 +01:00
editor Merge pull request #42313 from kurinoku/fix-tileset-editor-3.2 2020-12-03 14:45:37 +01:00
main Ignore hint entries in game controller mapping 2020-12-03 09:07:15 +00:00
misc Add missing javascript semi-colons. 2020-11-17 22:25:32 +01:00
modules C#: Bump Godot.NET.Sdk version to 3.2.4 2020-12-06 01:12:10 +01:00
platform Merge pull request #43907 from alan-w-255/fix_android_wrong_multitouch_pointerid 2020-12-03 14:49:30 +01:00
scene skip extra newline in .tscn when renaming dependency 2020-12-01 09:00:53 +01:00
servers Merge pull request #43554 from lawnjelly/refactor_pixel_snap 2020-11-16 18:24:10 +01:00
thirdparty xatlas: Sync with upstream 5571fc7 2020-12-02 16:03:26 +01:00
.clang-format
.editorconfig 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
.gitattributes
.gitignore Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-11-11 15:30:56 +01:00
.mailmap Update AUTHORS and DONORS list 2020-09-08 17:23:16 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
CHANGELOG.md Fix typos with codespell 2020-09-18 14:09:51 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
DONORS.md Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
gles_builders.py
icon.png
icon.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py [3.2] Do not raise exception if iOS SDK is not installed. 2020-10-26 14:15:44 +02:00
platform_methods.py
README.md Improve the project README 2020-08-14 00:32:04 +02:00
SConstruct SCons: Refactor and cleanup warnings definition 2020-10-19 16:09:59 +02:00
version.py Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs